Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far I have seen the same exact creatures in nearly every system. Adding wings to an otherwise clone of another creature doesn't make it exciting suddenly. Also the solar sytems to me just feel so empty. Devoid of any real activity.
Overall I like some of the things being added, but if the core elements don't get overhauled then NMS will always be a game I wish I could enjoy.
@Taren: Sooo... you're saying that going through three layers of menu to change the view perspective from 1st ro 3rd person is better than just pushing a single button? Re-mappable, convenient keystroke?
Oh wait, I remember now. "Any game that requires more controls than fit on a standard gamepad is crap".
I support Rex Bellator's point of view wholeheartedly. Literally everything in NMS is stretched out to waste my time as a player. Even "late-game" content like Frigates. Do I really need to land on each and every f@#!ing damaged ship I own and walk 500 miles to the damaged component to manually repair it? What's the angle here?
It's an extremely ambitious game and I applaud Hello Games for continuing to expand it, but that doesn't mitigate NMS' issues. That's why I give it a a "Not Recommended," especially at a $59.99 price point. I could not in good conscience give this game a 'Recommended' review in its current state, at least since the NEXT update, I have not tried Abyss (Abyss looks like it has nice additions but it appears it does not touch on my problems with NMS).
The fact that you're forced to be in space to just look at a galactic map is nonsensical. Or having to walk/drive to markers on planets because those markers disappear when you get into your ship. Or having to rotate in space in order to select the quest marker you want to tag (especially painful when you have dozens of markers onscreen at once). This is all done in order to make the experience "intuitive" but it has the complete opposite effect. A game as big as NMS shouldn't have such a terrible system. This is the mark of a game's lack of polish.
Then of course there are the terrible PC controls. Why do I need to go through a menu to turn on my flashlight or switch camera modes? Unpolished.
If you're willing to stomach these problems, that's great, good for you! Some people drink their own urine but that doesn't mean those who prefer not to don't know how to drink liquid.
At least have enough self-awareness to understand that your tolerance for this game's flaws are an acquired taste. NMS is hardly some arcane work of art that requires intense study to appreciate.