5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 252.7 hrs on record (189.6 hrs at review time)
Posted: 3 May, 2024 @ 12:30pm
Updated: 8 May, 2024 @ 7:17pm

As a devoted Helldiver, I’ve spent countless hours battling alien bugs, activating nuclear-armed ICBMs, and sipping Liber-tea across the galaxy. Helldivers 2 is often hilarious, intense, and visually breathtaking. However, it's becoming increasingly apparent that the developers, or rather one in particular, seem hell-bent on crushing our enjoyment.

I dread the arrival of every patch, knowing that one or more weapons will be rendered obsolete, and I pray it's not one of my favourites. But rest assured, if a gun is fun to use, it goes against the developer's intent and will be "corrected." Case in point: The Eruptor. Its big selling point, literal namesake, and even a major part of the weapon description, is the fact it shoots exploding rounds that "erupt" into shrapnel, causing mass devastation to any friend or foe in the near vicinity. At least, that's what it did before the balance dev realised players enjoyed using the gun.

In a sad attempt at balancing the Eruptor, they deleted the shrapnel entirely, but forgot to change the weapon's description which still boasts of shrapnel, a mocking reminder of its former glory. They gave it a negligible damage increase to compensate, but the result is a weapon that now takes 3-4 shots to kill enemies that it could previously wipe out in a single shot. This makes it mathematically 3-4x worse against single targets, and the balance dev had the gall to call it an objective improvement. This isn't even taking into account the fact its Area of Effect (AoE) was greatly reduced, meaning effectiveness against groups of enemies is now immeasurably worse, despite the dev's attempts at gaslighting you into believing otherwise.

This situation demonstrates that the developer in charge of balancing weapons does not play the game, does not care about the game, does not want players to enjoy the game, and will lie and gaslight the community about their woefully incompetent attempts at balance. If you think I'm being a bit harsh or exaggerating here, let me inform you that the person I'm talking about is someone who sabotaged an entire game, which you can read about here.[hello-neighbor.fandom.com]

I find it challenging to recommend the game. While it's initially fun and may even become addictive, the constant changes and detrimental balancing decisions severely impact the fun factor. I also sympathize with the actual developers and the CEO, as the game they spent the better half of a decade on is being ruined in mere months by this scourge of mismanagement and disregard for player enjoyment. And on the perfect ending note, the CEO in fact has even admitted that the "fun is removed."
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6 Comments
Mozgus 8 May, 2024 @ 9:03pm 
Dang
Revalopod 8 May, 2024 @ 7:19pm 
While the changes have thankfully been walked back, the game is still slowly getting worse and less fun every update, so my review will remain negative.
Revalopod 4 May, 2024 @ 10:51am 
It's likely going to fail at the moment because these changes aren't actually in effect yet for existing players.
Mozgus 3 May, 2024 @ 8:48pm 
Yes. Failed of course. I sent just a general question with it again to support. All we can do I guess.
Revalopod 3 May, 2024 @ 8:28pm 
Mozgus 3 May, 2024 @ 3:45pm 
Attempting refund with carefully worded reasoning copy pasted from reddit. We will see. This shit seems close to illegal.