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Nedávné recenze uživatele Majestic 12

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32.5 hodin celkem
Oh boy I had no idea what I was getting myself into when playing this game. I thought it would be a fun charming VN and it does start this way but at about 30% of the way in, it takes a dark turn and at 50% it becomes REALLY dark.

You may think the first 30% of the game is slow and you'd be right but the whole point is to set up the story, get you engaged with the various characters only for the game to suddenly not tug but YANK at your heart strings.

On top of this, if you play without a guide you'll almost certainly be left with a bitter sweet ending. The only "good" ending is one that requires very specific replies to text messages and this is definitely the biggest criticism I have for the game. The game is sadistic in how most players will not reach this ending and will feel unfulfilled. If you don't see Chapter 11 ... you're missing out.

Besides this there's very little interaction - the game is 99% on rails and the choices you have are whether to send a text message or not at certain times. It's even easy to miss these at first leading to "bad" endings.

But if you go into the game knowing this, there are spoiler free walkthroughs that tell you what to do when if you do want the best ending.

But despite these few flaws, the game is one of the best VNs I've ever played. By the end you'll have read several books worth of text but it all serves a purpose. The game is not perfect by any means (some very big clues are not seen by the characters and some very obvious smart options are not taken which can make you go shake your head) but really, if you like story heavy games & time travel, this is the definite game.
Odesláno 23. července.
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13.7 hodin celkem (7.8 hodin v době psaní recenze)
Feels like a true C&C sequel. Is it perfect? No. Is it really fun? You bet!

This game clearly looked at Command & Conquer & Red Alert and learned from it. It's not as tactical as some other RTS games but in exchange you get plain fun missions, fun units, a lot of variety and well designed maps.

Command & Conquer got slagged quite a bit by the early 2000's because it wouldn't keep up with games such as Total Annihilation but frankly, a lot more people feel nostalgic for C&C than Total Annihilation which was more catered to a hard core RTS audience. Both styles have a place but Command & Conquer hasn't receive a worthy modern remake while Supreme Commander 1 & 2 were very similar to Total Annihilation in a lot of ways (focus on plain strategy over having diverse & fun missions not to mention units for example)

For me this is a solid 8.5/10. It could do with some bug fixes (units not responding, especially drones for example) but other than that, I'm having a blast!
Odesláno 12. července.
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2.1 hodin celkem
This was a very hard game to review because I love these old school RPGs. HOWEVER, Vaporum does so many things wrong that for me it lands close to a 5/10.

Here's the good:
- it's an old school grid based turn based RPG
- it's atmospheric and has a good premise
- its use of skills based on elements works reasonably well
- finding unique weapons is fun

Here's the bad:
- it's too dark with no variation
- it all looks the same after a while - the game desperately needs more variation
- box pushing puzzles
- you're a single person meaning that you have to constantly swap gear depending on the enemies you encounter. Most RPGs of this type offer 4 party members with each a specialty to combat this
- combat relies on slowing down time - this doesn't make the game much fun
- combat is also quite boring and so are the enemy types
- it has bugs - for example I lost an unique weapon with no prompt or anything?
- the game relies heavily on enemies popping up behind you. What is this, Doom?
- movement and turning is very slow for this type of game which can get frustrating in battle

I had a few hours of fun but already I'm tired of it. It's a maze game with dull puzzles and boring enemies and it just doesn't feel fun. The devs took the worst parts of these games instead of the best and it's a shame because there is the germ of a good game here.

Honestly, there are WAY better modern gridbased RPGs.
Odesláno 29. června.
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2 osob ohodnotilo tuto recenzi jako užitečnou
4.0 hodin celkem
Screw Epic.
Odesláno 29. dubna.
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10.4 hodin celkem
Recenze předběžného přístupu
6.5/10 : good but with a lot of room for improvement

The game is a decent city builder which heavily borrows from the Anno series. However, it's not quite there yet:

- there's too much micro management where you need to constantly tell settlers where to hunt, gather, chop wood, gather stone, fish, etc.

- buildings look too much alike and there's no icon or name tag you can activate to easily make you find a specific building

- the game has a LOT of bugs that make strategy fall apart.

For example I started to build a school and suddenly a merchant dropped by selling chickens. I quickly wanted to build a chicken coop, gave it priority but the school, which used 20 times as many resources STILL got built faster than the chicken coop! This happens often and it shows the priority system is broken.

Another example : the whole inventory system is also fiddly not to say downright buggy - you'll find resources at some random store house far away from where it got produced and just as far away from where it's needed. You have to manually turn off every item you don't want stored because the AI clearly doesn't use distance in its logic.

- There's also a lot of stuff that is absolutely not obvious and isn't explained anywhere and the game hides a ton of info making it hard to figure it all out. The food spoiling system for example is quite opaque making it hard to adjust your way of working since you don't know what makes it better or worse. In fact the game needs a LOT more statistics - I see a lot of people comment how they had to start over a dozen times until they figured stuff out by playing & trying which is fine if you enjoy that, but a lot of people will scratch their head, wonder why something isn't working as it should and give up.

The labour distribution for example is poorly implemented - you never know if you have free people or not. The game moves people around but you never see how many people are actually idle. I couldn't find a distribution of age either to let me know when I'll be getting more adults as the population ages.

Oh and the whole food system needs an overhaul. It's not logical for several farms to only produce enough grain to bake bread for a few dozen people and for the bread to go stale in no time. In real life, flour lasts a LONG time and bakers would bake daily. The game poorly implements the spoiling feature to the point where it punishes the player for trying to ramp up food supplies. Since the control over movement of goods is so restricted, you cannot avoid food going to waste & having no consistent way to sell the food to merchants is another big minus since you can't even offload excess food this way either.

Basically, while this is a decent game, it needs more work. The game needs to focus on giving more data to the player that lets them have better control of their settlement. Right now it's a weak Anno copy that loses a lot of its charm.
Odesláno 11. března.
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Vývojář reagoval dne 2. dub. v 15.03 (zobrazit reakci)
1 osoba ohodnotila tuto recenzi jako užitečnou
7.2 hodin celkem (2.9 hodin v době psaní recenze)
A remake of a 30+ year old game was always going to be tricky. Alone in the Dark was a genre defining horror game that HEAVILY influenced Resident Evil in just about everything from the tank controls, to the monsters crashing through windows to weird convoluted puzzles to fixed camera angles. It was a product of its time and as amazing as it was, it wasn't without flaws. For a start, it was brutal - you had very limited ammo and many enemies were impossible to kill unless you knew the trick. Dying was extremely common and it was very easy to get stuck. With a walkthrough to nudge you in the right direction it became a very thrilling game however.

So then we have this remake. Unlike the previous horrible attempt at a modern remake, this version actually pays tribute to the original: the core remains the same with a haunted house called Derceto (still a damn cool name!) and the need to explore the house and solve puzzles to progress. And of course the same two main characters are back AND can be picked from the start!

Now, how great is the game? It's ... fine. The graphics are great, the cut scenes well made, the house is gorgeous, etc. etc. but the game does make mistakes. While the map aids you in keeping progress, after a while (once you've gone through the rooms that are accessible) it doesn't feel like a big house to explore anymore but rather one where you're running back between the same rooms over and over and occasionally you get to unlock a new room. You get thrown in a "memory" from time to time or a corrupted reality but those all feel rather linear as well.

The puzzles are ... OK. They're nothing special but you'll often encounter puzzles with no apparent solution because you'll need parts which you'll get later or something needs to be unlocked first. This can be annoying. An example is finding a shotgun in a case but clearly you should be able to reach it right? Then later on you find out you need to find collectables to "unlock" it. Rather silly ...

Speaking of shotgun: combat is pretty weak - the original game had mostly poor combat as well but with its age this is understandable. In this game, less so. The camera moves sluggishly, aiming is not very pleasing and the monsters are annoying more than anything else.

So that leaves the story which is ... OK. It's rather a mess at the start because there's a lot of notes and puzzling it together takes a while and when you do, you kind of realize what is going on.

So in the end AITD is a decent game but it lacks that "something" to keep you hooked. The story doesn't have enough pull to keep you playing, the puzzles aren't engaging, the exploration is worse than it ought to have, combat is pretty darn poor and you're left with a game that could have been a classic if it only got SOME of these elements right. Still worth playing on a deep discount but don't expect anything memorable.
Odesláno 29. prosince 2024.
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40.5 hodin celkem
This feels like a FarCry game with zombies in many ways: it's open world, the world is largely uninteractive, you have a few guns you can carry, a load out you can swap at camps, weapon mods, a very limited amount of stuff you can loot, quests guiding a story through the game, etc. etc.

Is it better than FarCry? Yes it is. As a game on its own it's nothing that amazing except you have the excellent bike to travel around with but the game has SOUL which Ubisoft games always lack. The characters in the game feel real & the story really drags you in after a while which makes a huge difference because after 20 hours you've kind of experienced everything the game has to offer in terms of gameplay: lots of camp clearing, bounty hunts, etc. and the story is what keeps you going. Besides this there's some ... less amazing things like:

- while open world, exploring is not rewarding - you won't magically find amazing gear or loot. Most stuff you'll want to get is heavily tied to quest lines, no exploration.

- you have very strict limits of what you can pick up. 5 of that, 3 of this. You quickly reach those limits which sucks the fun out of further looting since it's quite a tedious process to open every car trunk. Since you only use certain grenades in specific situations I ended up almost always being fully stocked.

- there's very very limited crafting which is a shame because the setting lent itself for much more than this.

- the story is extremely linear and it's very much on-the-rails. On the plus side, it's well fleshed out and the over-arching story is long and rewarding.

The story is definitely what saves it. It gives me "The Last of Us" vibes in the sense that you want to keep playing just to find out what happens next. TLOU had very overrated gameplay however and was extremely linear in both story AND game design whereas Days Gone is a lot more open and gives you more freedom to explore. The combat also allows for more variety & tactics.

In the end this game deserved a sequel - but then again, after what they did with TLOU, do you expect modern devs to make good sequels?
Odesláno 15. září 2024. Naposledy upraveno 11. října 2024.
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7 osob ohodnotilo tuto recenzi jako užitečnou
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30.7 hodin celkem (21.5 hodin v době psaní recenze)
I loved this game at first. You progressed relatively well after a while the game starts to really punish you and HARD. This game is designed by a real sadist who hates gamers and their free time. Here's why:

- there's a LOT of walking, a LOT - you do get a teleport stone but the locations are limited and since a lot of the crafting happens below ground with no teleport point, have fun spending 90% of your time going from A to B

- you can't move stuff you build. If you want to rearrange things, have fun demolishing everything, lose half the resources & rebuild it all over.

- items in containers are only shared very locally and your inventory is very small so you constantly have to shuffle resources around

- the game has way too many resource creating points - it gets extremely confusing and to craft a single thing you often need to go to 6-7 stations for each step

- there's a LOT going on in this game but the game does almost nothing to help you track it. The ONLY thing it does is tell you when a corpse is dropped off. A quest log? Forgot it. Help on how or where to craft certain resources? Nope.

- quest characters are only available on certain days of the week which needlessly annoys you when you need specific things they sell or you got the item for their quest and have to wait a week

- you CONSTANTLY have to sleep! Sleep sleep sleep. I got so sick of it I used a cheat to disable it because it just became torture and served no purpose except to waste your time.

This game could have been amazing if the creators had streamlined it a bit more: allow a shared resource container in all locations so you don't have to constantly run around. I don't mind gathering resources but a game like this should not be stressful and it is. Even though there's no real time limit you stress out trying to keep track of what is needed where and there's many dozens of crafting stations. Some make sense but many really don't.

As is I can't recommend this game unless you're unemployed, sick or disabled & just have seas of free time. It's not really relaxing - it feels like work - and it's a huge time sink with a story that is so slow moving it might as well stand still.

Oh and I forgot to mention the worst part: a LOT of stuff in the game is extremely poorly explained. You need to either waste MORE time trying & testing or to look it up in guides.

I score this 4 out of 10.
Odesláno 14. září 2024.
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4
0.2 hodin celkem
I'm a huge retro gamer and as a retro gamer you need to be able to be more forgiving of old games, knowing why certain elements are less than optimal and how design elements were more rudimentary back in the day.

Marathon was the Mac's Doom. That's what any Apple fanboy would tell you: it's better than Doom! It has better graphics! It has 3D rendered weapons! It has a radar! It has ammo clips! In fact, the first I heard of Marathon was in 1999 when I went to university and there was an Apple "freak" in my class who told me to give the game a try since I was already a retro gamer even back then. I remember not being impressed.

25 years later and I find the game for free on Steam so why not give it another go? Maybe the port I played back in the day was just janky? Yeah ... no. The game is just terrible. How this gets a "very positive" on Steam is beyond me because it makes so many mistakes that I wonder if it's just Bungie fanboys upvoting this.

For starters, you can't save. The game auto saves. A 1994 game that auto saves ... . Want to go back to the menu to edit controls? Well, you'll have to quit the game and hope it saved recently!

Then there's the engine. I don't easily get dizzy in FPS games but this game makes me nauseous for so me reason. I think it's the way it fakes the 3D that does it.

The guns have ammo clips except you can't chose when to reload AFAIK. If you have one bullet left and 5 enemies approach you, have fun having to wait 3 seconds as your gun reloads after your first shot.

The radar works well ... well that's one positive I can say at least.

Map design is atrocious. They went dark as Doom except instead you get loads of narrow corridors that are a maze. It's like they took the worst of Wolfenstein 3D and made it even worse because now you got a maze at multiple height levels!

And what about interaction? Half the panels look like you can interact with them but you can't. After a while you figure this out but it's bad design really. Doom made it far more obvious what were triggers & switches.

The HUD is also hideous - your actual screen is like a third of the screen area and you have lots of padding. I'm sure back then it looked fancy but even id Software dropped a similar HUD for DOOM because they realized how it takes you out of the game. You can hide it but then the weird 3D engine makes me even more nauseous at full screen. Perhaps that's why they left it by default?

The weapons lack oomph and feel weedy. The sounds are also lacking & I won't even mention the music. Basically, in terms of atmosphere this game has none.

The graphics are fine - the cheap 3D rendered graphics feel plasticky & remind me of low budget FPS shareware games you had on PC for years and certainly didn't impress me. The textures on the walls also looked very weird and random at times so the graphics design team was certainly not the best.

In the end this is a tacky, cheap feeling maze-like FPS where nothing really stands out as fun. I can play the older Catacomb 3D (also by id Software) and have more fun than playing this game. It has plenty of gimmicks but just makes too many design mistakes. Even for an early FPS, many are unforgivable. It figures that it was an Apple game because Apple's motto always seemed to be "style over function" and this describes Marathon really well. It tries too much to stand out without wondering whether it works to make a better game.

Do I recommend it? Heck no, except to give you an idea how amazing Doom really was at the time, when even the better competitors were creating garbage like this!
Odesláno 11. srpna 2024.
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6
0.2 hodin celkem
Recenze předběžného přístupu
I love this style of game but the game is still in very early access in many ways.

Most of all, the performance is terrible for how ancient this game looks. At most it's a 2010 game in terms of graphics but with 2024 system demands. I do like the retro look but I'm expecting retro performance then too. An average 50fps on an i7 13700k with a RTX 4070 is NOT impressive!

On top of this there's a lot of stuff still unfinished and the devs have clearly not paid too much attention to detail. The starting scene where you're in what I assume is an elevator with nothing else going on except text appearing at the bottom is just dreadful. It was only after a few moments that I realized that lady was talking to me and we were having a discussion. They didn't colour code the dialog and there are no voices. On top of this, the writing was amateurish to say the least and broke immersion.

I dunno, with some talented people who have an eye for detail this could be a great game but they need to focus more in the details, those make all the difference. Add some suitable music, add some simple animations, even as place holders, colour code the dialogue (some people are deaf you know, those are ALWAYS a good thing), add more polish, etc. etc. And of course: try to figure out what is draining fps and fix it.
Odesláno 20. července 2024.
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