3 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 32.4 hrs on record (27.7 hrs at review time)
Posted: 22 Apr, 2022 @ 3:00pm
Updated: 22 Apr, 2022 @ 3:04pm

It's an "all right" game, but there's too much reliance on RNG towards the success of your run. From character perks (ascensions), weapon drops, to power-up scrolls, everything is dependent on luck of the draw. The characters themselves have specializations that would benefit only certain types of weapons, limiting what weapons you'll *need* to use on that run to succeed well. If you don't get a weapon of the type that has RNG stats rolls (which can range wildly from incredibly helpful to completely negligible).

The levels are split into 4 "chapters" of different biomes, but the levels themselves are pre-made and don't have too much variety to them. After a few runs, you'll be running through the same familiar hallways each time. The rewards for completing runs aren't very exciting/rewarding, and you can only increase the difficulty by 1 step after each completion.

The hardest Reincarnation difficulty scales from 1-8, and it begins with introducing a couple new shop vendors in the levels, but that's about it. The enemies scale in health and damage, and you'll run into some new somewhat-boring Elite enemy types, but the player's power scaling isn't given any noticeable boost. I was personally hoping for the game to throw more power-ups my way to give a sense of more immense power to face more immense opponents, but that wasn't the case. It's simply the same thing again and again with just a bit of linear scaling on the enemies.

There are also enemies in the game that are just plain not-fun to fight. Some that hide behind an unbreakable shield and turn to face you with 100% precision (a huge pain in solo mode), others with invulnerability frames and endless teleportation, sniper enemies with crazy long range enemies and insanely high damage (making close range builds a detriment). There are also enemies that you simply can't hit without long range capabilities (snipers on unreachable heights, bosses that are off-ways from where you can traverse, etc.). All this is especially un-fun when you're playing solo where you do not have second chances of getting a res when downed (I know it's a co-op game at its core, but it would be immense if it could be fun for solo players too).

But all in all, there's still some fun to it when playing with friends (and strictly with friends, as most of my grievances surfaced when I started trying out some solo runs). I would give this game a neutral rating if Steam had one.
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