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Recommended
0.1 hrs last two weeks / 2,071.5 hrs on record (51.8 hrs at review time)
Posted: 12 Sep, 2021 @ 8:32am
Updated: 12 Sep, 2021 @ 8:35am

Early Access Review
Worth playing even if it's still on beta (0.8.3 right now). I have leveled 3 characters to end game now.

Best I have seen in the genre:
The crafting system (combined with the simplicity of the item's mods) is well designed: deterministic with random chance to break or upgrade further and options to change its behabiour a bit.
The classes are interesting and very customizable with simple but effective trees. It's fun to try builds for each class and the respect costs are on point.

Good:
The difficulty curve is good and the class progression is never boring.
The development is going well. They post often on https://forum.lastepoch.com/c/developer-blogs/ so we can follow the progress, the road map and their opinions. They also answer questions often on reddit.
The combat is easy to grasp. In general all strong attacks are well telegraphed using visual hints like circles or lines a few seconds before the impact.
The loot filter is easy to use and quite customizable, which is very useful for the end game.

Neither good nor bad:
Needs performance optimization. It's playable and all, but it could be better for the hardware.
The end game still is not much, it's effective but kind of dull, but there are plans to improve it.

Bad:
In my opinion shards, runes and glyphs are currency and they should be auto picked up from the ground and sent to the forge. Right now gold and potions are picked up by walking, and glyphs are sent to the forge while shards and runes are sent to the inventory. Also the pickup radius should be larger, picking up potions in hard encounters is annoying.
The camera applies transparency to roofs and pillars but in a few places in a certain angle does not, so you just see the roof. Very rare, but annoying.
Needs better search for the stash.
The inventory closes if you move after opening the stash, which is pretty often. The movement and movement paths in general are clunky.
Of course it's still beta, so missing minor stuff.
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