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Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 25 Jun, 2024 @ 11:33am

I have around 1k hours in ER and 3k in Fromsoftware's games. I have done lots of challenge runs and helped thousands of players online. I am pretty sure I have found and done every important thing in the DLC.
I don't like some of the direction Fromsoftware has taken with ER and this is more dialed up in the DLC. I can't recommend the DLC unless you really like ER and are fine with spending this much money and time on it. I don't want Fromsoftware to keep following this direction I am rating this as negative.
ER already was quantity over quality and this makes it even more bloated. To me it looks like they lacked ideas at several points and didn't polish the product enough.

I liked:
- Exploration, world design and scenery.
- Some weapons, AoW, spells, talismans, etc are very interesting.
- Some fights were very good and I think all the new bosses were spectacular.
- The legacy dungeons and particularly some of the side dungeons (pretty much the quality over quantity of the DLC).

I didn't like:
- Balance, particularly bosses and the damage from fast attacks. Their idea is that a hard enemy makes the experience rewarding, but that is only if things are balanced correctly and I don't think that is the case here.
- This trend of long combos. They have been doing them for years but they are getting worse in my opinion, particularly their speed and visibility has reached a point where it gives a frustrating experience.
- The blessing system. Is not a bad idea but I don't think it is executed properly, as it happens with the spirit system. These systems should not become an excuse to over speed enemies, gank fights or attacks that hit too hard. The seeds should drop from bosses and endgame enemies should not hit as hard as they do without them because they were meant to be optional. This is unbalanced to the point I even thought resistances and damage reduction were not working. I had to cave in at the last boss and use them in order to gain actual damage reduction.
- Performance and over cluttered world areas. I have no stutters but my fps drop slightly in the first major area. I had to change my settings to low for the last boss.
- Furnace Golems. I did beat them, but they were no fun and there were too many of them.
- Reusing lots of enemies from the base game, in some areas even exclusively. Also some of the new enemies are reskined from DS3. The base game already have too much of this and this is supposed to be a different realm. This is particularly dissapointing for bosses.
- The mandatory npc pvp fight. I have never liked them in their previous games either.
- Situations with artificial difficulty with far away enemies that hit like a truck, particularly those casters perma channeling the ground spell that can stun you in one tick.
- Some of the habitual camera issues, for example with Bayle.
- The 3D model for the Jar innards enemy looks like it was made in 10 minutes.
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