No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 23.6 hrs on record
Posted: 29 Nov, 2024 @ 11:00am

If I had to choose which game this resembles the most I would say Hollow Knight. I am glad that in this game you don't take damage when you are in contact with an enemy. I like HK more except for the combat.

I like:
- Combat. This has been one of the best games in the genre in that regard for me. The basics are exceptionally polished and the controls are very precise.
- Many different enemies and bosses. They are very well done, but there are a bit too many situations with multiple enemies for my taste.
- The locations are well done, with distinct and interesting backgrounds. Exploration in general is well done, rewarding and fun.
- The memory system, to easily remember a place for later. But I wish we had like 5 more memories. But still does not solve the backtracking problem.
- Tutorials are clear, rewarding and mostly optional.
- It has a good amount of content.
- How goofy is jumping in the sand streams.


I don't like:
- Story, dialogue, characters. The beguinning was particularly bad.
- Athra surges are too strong.
- Parryable and unparryable tells are too similar for a color blind person. This can be worked around with the option to make them more obvious.
- Platforming with traps that reset your progress is a big part of the game. They are specially annoying when they have waiting sections. There is an option to skip platforming sections but I haven't tried it.
- Teleports are a bit too restricted in the first 25% of the game. It looks like the game was designed to allow teleport between trees and indeed you get that near the end.
- Some (very few) rewards are useless skins and collectables. This feels particularly bad after clearing a platforming section.
- Stupid notifications. For example I don't care about new skins or lore items.
- The dialogue sprite does not match the selected skin.
- Giant birds.
- The chakram some times doesn't point well.
- Ubisoft account stuff.
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