No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 57.6 hrs on record (54.9 hrs at review time)
Posted: 2 Jan @ 11:02am

This is a good game, but I like more other soul likes.
I played this with a friend. We did 5 runs together, with all the endings, randomizer, no vestiges and withered health (ironman).
I got this in Q4 2024, so the performance and balance issues were already dealed with, but I was pleased to see they still release some more updates.

I like:
- Build variety is nice. There are some very op builds though.
- The bosses were great. I think they had a lot of fun with them and it shows.
- Performance was good.
- The builtin new game modifiers, allowing harder runs and game changers like randomizer.
- I did not play the previous game, but I didn't feel like I was missing out while playing.
- Being able to resurrect your summon co-op is great.
- The host can only die while they are in the umbral realm and they go into the umbral realm instead of dying if they are in the normal realm, meaning the host hast 2 lives in many scenarios.
- Being able to punish mimics makes finding them a reward when you learn this.

I don't like:
- I expected a more varied enemy pool and areas. Particularly umbral enemies get old fast. I also expected more colors in the game from the trailer.
- Some enemies are just boring to fight.
- The movement is rather clunky, the Dark Souls 2.
- The camera lockon priority is probably the worst I had in any souls like. There were many instances were I had an enemy in front of me a few meters away and instead it would lock on to an enemy far away.
- It's a shame there is no seamless co-op progression. This is something that I love from Elden Ring's seamless co-op mod and Remnant and I can't help but want it in every co-op experience.
- Several times I dropped down like a stone because my jump didn't trigger.
- I find the parry timming odd.
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