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I got this as a gift and I want the person who bought it for me to get a refund.
Publicada el 24 de mayo de 2021.
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A 1 persona le pareció útil esta reseña
662.7 h registradas (373.0 h cuando escribió la reseña)
Update: They released a DLC so I changed this to a downvote.

Ten dollars ten years ago.

This is the mantra I have adopted, much as my erstwhile compadre had and has. Some time ago, I discovered this game via Steam Greenlight and hyped up a number of my friends. We gave it an experimental try, and though a couple of my friends ended up refunding the game, I did not. They said it seemed really unpolished, and that getting to space was extremely punishing.

I agreed, but I was willing to give the game more time. It was early access, and I was young and naive, though perhaps a bit more thrifty than I realized.

We went through similar games, but grew tired of them. Space Engineers can be enthralling, but once you've built a do-everything-machine, you start looking for mods to play with, instead, and your game grinds to a slow halt in terms of creativity and CPU runtimes. ARK is fun, as well, and with or without mods, you eventually tire of taming dinosaurs either to lose them overnight or to do nothing because you're scared of losing them after spending quite literally days making sure they were tamed and tamed properly.

Yeah you can speed them up, but you get more Pride and Accomplishment if you don't.

Five years later, Empyrion has been expanded greatly, and though we've been playing since before the release, the game is still a treasure trove of the unexpected. No longer is going into space a deathwish with nothing to do but fly around and look for things to destroy. It still could bear more distinction- more things to do, more things to customize, more things to see or to destroy, but it is now servicable and interesting. Many POIs have been held over from previous iterations, and now inhabit a much much larger pool of dungeons and waystations lovingly designed by community and developers both.

The game now uses XP to unlock components, and segregates components between Hover, Small and Capital vessels. (As well as Bases) I'm not a fan of XP systems, but there isn't any Engram or XP grind like ARK or similar games, and instead you are rewarded with a nigh-infinite amount of XP points upon hitting the relatively low level cap of 25. Otherwise, you get XP from killing enemies, placing and breaking blocks and a few other sources. Without abusing bugs, you can expect to get to the level cap within 6 or 7 days of casual playtime and have zero need for Capital ship parts before 3-5 days in.




The Caveats

Despite my epistolization, the game is still unpolished. It likely will be for years to come, granted the stop-start sprint development the game recieves, but the entire package still glistens with so much potential. What's wonderful about that sprinting of development is you can randomly log on one day and find that an entire complex system has been added with little warning. The problem is that also means large periods of nothing and minor fixes. Like so many survival-crafters, other games like this, the game is what you make of it. It still begs for more additions, more unique worlds and expansion on the game's inherent playgroundness. While the developers are willing to outsource some of that work to players, it could stand a little bit more TLC of their own. With promising showings of things like pirate asteroid bases, Stargate-esque Gateways, NPC shipyards, massively expansive planets that run the gamut of a 60 mile diameter (that's big, trust me), and so much more, the only thing that grinds my gears is knowing that 90% of the enemies and NPCs in this ♥♥♥♥♥♥♥ game are asset flips from the god forsaken unity asset store. There are SOME unique assets but every time I see the ♥♥♥♥♥♥♥♥♥♥♥♥♥ monkey-crawler-thing from Tabletop Simulator I lose my ♥♥♥♥ and I don't mean laughing.

For these reasons and many others, I do not think this game is ready for release. 1.0 came far too early in my midn. The game is not 'done', and I say with some solace that I do not think the developers think the game is done, either. If they start releasing DLC, I'm going to instantly change this to a downvote and scream at the top of lung.

That said, Empyrion is boring if you run out of things to do, and the best way to do that is to stop looking for things to do. That's most survival games, anyway. Empyrion, like many other surivival-crafters suffers from the sensation of sameness as the game drags on.

If you're looking for a solid week or two weeks of gameplay with friends (or without), here you go. You, two friends and a couple days off can make something amazing, sometimes even by accident. I don't recommend the tutorial, and I feel like part of the fun is discovering all the features you don't expect to exist, but there are a number of community-created Scenarios that might catch your interest if the open-endedness of the base game lacks for you.

A bunch of my freinds have called it 7 Days To Die In Space but I think it's more than that.

Probably.
Publicada el 28 de agosto de 2020. Última edición: 9 de mayo de 2024.
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7.4 h registradas
Abandoned by devs
Publicada el 30 de noviembre de 2019. Última edición: 1 de abril de 2024.
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8.9 h registradas
AGAIN.
Publicada el 8 de julio de 2019.
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24.3 h registradas
Man, why couldn't they re-release the good ones? GU is fine but man...

If you liked GU on the PS2 you'll like this. Only real issue is the models and the cutscenes are so strange- the cutscenes are fully updated renders that look like they were done with current(ish) gen graphics, but the entire game looks ps2-era.
Publicada el 30 de junio de 2019.
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3.7 h registradas (3.6 h cuando escribió la reseña)
Anything I could say about this game would be a spoiler and do it a disservice.
Publicada el 15 de noviembre de 2018.
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1,688.1 h registradas (1,031.2 h cuando escribió la reseña)
Digital Extremes REALLY really likes money. They like it when you spend your money. They also like having a really big playerbase. A lot of things in common with companies like EA, really.

Difference being, Digital Extremes realise the only way to get your money is to make a game you like, content you enjoy and not put up paywalls for content access. All of which, they tend to do. You can't please everyon; It's a tough world, having to make a quality product to get money. Not many companies understand that.

Digital Extremes does; the studio behind Warframe. As old as it is, Warframe is basically everything Destiny wishes it could be and maybe a little bit more with Fortuna coming. The game can be very grindy, but there is no MANDATORY grind. Grind often walls off new content or 'cool' content, so it's your choice on whether or not to submit to it.

I don't regret playing it.

Edit: The game is basically unplayable in its current state. Unrewardingly grindy and, although they picked up with a lot of cool storylines, the core gameplay is in a miserable state. Nothing is satisfying, everything is homogenized and every time a weapon or tool emerges from the top, it gets Tall-Poppy'd and nerfed into trash, added to the pile with the Tonkor, the Simulor and everything else anyone ever had fun with.

I used to truly enjoy warframe, but now I caution friends away from it. It's nothing more than a soulless money vacuum that wants as much access to your wallet as possible.
Publicada el 24 de octubre de 2018. Última edición: 21 de septiembre de 2021.
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A 5 personas les pareció útil esta reseña
14.0 h registradas (9.0 h cuando escribió la reseña)
Reseña de Acceso anticipado
I wish I could refund this game.
Publicada el 28 de octubre de 2017.
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A 1 persona le pareció útil esta reseña
50.4 h registradas (35.6 h cuando escribió la reseña)
Roguelike space ♥♥♥♥♥♥♥♥ where everyone dies, including your favourite character.
Developers found touching ways to cause players to become attached to the crewmembers of each ship.

I'd buy it again if they made a sequel.
Publicada el 29 de diciembre de 2013.
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292.7 h registradas (102.8 h cuando escribió la reseña)
bretty gud
Publicada el 8 de junio de 2013.
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Mostrando 31-40 de 44 aportaciones