9 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 71.5 hrs on record (21.0 hrs at review time)
Posted: 5 Dec, 2022 @ 7:06am
Updated: 3 Nov, 2023 @ 11:36pm

Early Access Review
Edit (11/4/23): I gave this game another shot and it has the same problems. 100 barbarians show up to raze your settlement with a population of 350. 50 people die. You build defenses. 100 barbarians show up to raze you settlement with a population of 300 and bulldoze through the defenses. 50 people die.

Enjoy building up your village and fending off raider attacks, until the game decides to send a raid that's roughly 1/3 the size of your total population, and your little rinky-dink town guard squad of 36 has no chance of fending off the 120+ raider swarm as they smash through your front gates or Kool-Aid man their way through any walls that look at them funny, then casually go about causing as much collateral damage as possible- Not killing your villagers, not even pillaging or looting. No, they'll simply go around touring the village and smashing any pretty houses in sight, then proceed to run around chasing your now-homeless citizens and disrupt your yearly planting until you're back at the title screen because everyone starved to death.

Assuming you don't end up at the title screen, enjoy rebuilding your entire city. By default, villagers will automatically upgrade their own homes, siphoning valuable resources from what might be important projects in order to rebuild their Advanced Hovel. Rebuilding said Advanced Hovel costs half as much as it did to upgrade it, with higher levels using more sophisticated materials, like clay bricks and gold.

I thought this game would be a better Banished. I had no problem with the concept of raiders, but when a challenge scales up from insignificant to insurmountable in a blink, something needs to be rebalanced. A number of guides on this game recommend digging dry moats with what I would essentially call a glitch, so that raiders get funneled into a killbox and don't use their wooden clubs to bonk down your walls. You can turn the raiders off, but disabling a feature of the game seems a bit misguided when someone could just fix it and improve the game as a whole.

For all that people ♥♥♥♥♥ about crops and food, I had no trouble with it whatsoever.

I just don't know why the raiders in this game are so diametrically opposed to the thought of residential housing. They raze that ♥♥♥♥ to the ground.
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