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Neue Rezensionen von wineworm

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Ergebnisse 1–10 von 12
1 Person fand diese Rezension hilfreich
23.0 Std. insgesamt
I really like this game, keep coming back to it.

All caiys games take a bit to get used to the visual style, but it's not as abstract as it seems at first glance. I love the use of colours and I never feel lost in the bullets. I think it's fun you get to verse a 'boss' at the end of each run. Three game modes that cover most of the survival style games. Progression is shared between so you don't need to grind a mode you don't like.

It's harder to play than brotato, because of this each stage matters. You can't afford to roll your money away to get the one item that solves your life problems.

I don't see myself 100%(ing) this game but I've played every char and got every wep to it's max level. There's a lot to do asides from get a good engine running.

Thanks caiys, you're very talented.
Verfasst am 17. April.
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Niemand hat diese Rezension als hilfreich bewertet
1.0 Std. insgesamt
Have you ever listened to Limerence by Yves Tumor? It's exactly like that.
Verfasst am 17. April.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
10.9 Std. insgesamt (5.7 Std. zum Zeitpunkt der Rezension)
An excellent arena shooter with some of the best maps in any game I've played. The movement is very precise and rewards creativity, while the guns go from standard m4/ak to a histscan fragmentation grenade.

The netcode is also excellent. It does have slight host advantage but it rarely is a deciding factor. I've had pretty flawless experiences versing people in the USA whilst living in Australia.
Verfasst am 5. April.
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9 Personen fanden diese Rezension hilfreich
78.2 Std. insgesamt (19.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
I think this game is worth if you're any type of FPS fan. (If you're OCE games are poppin! *after work hours*)

Movement tech is based on crouch sliding, gain speed during sliding to chain hops together. Think ULTRAKILL, Open Fortress and Titanfall 2.

Maps are pretty sick, clear advantage and disadvantage spots. 4v4 exacerbates this and leads to tense team fights. It's really easy to move around each map as a team, so even matchups have you fighting all over the place.

Card mechanics allow you to spec in a way you like to play, ultimately the player with better fundamentals wins. I've never lost a fight and thought damn that upgrade/suit/weapon is broken.

The trailer shows some cool 1v1s but the best of this game taking a risky grapple to get a pick on 4 turtling eggs, or pocketing your rabid Chunk zealot in a 1v4 for the win. Give it a go :smileyblue:
Verfasst am 10. Juni 2024.
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Niemand hat diese Rezension als hilfreich bewertet
9.2 Std. insgesamt (8.7 Std. zum Zeitpunkt der Rezension)
I like the style
Verfasst am 21. Mai 2024.
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1 Person fand diese Rezension hilfreich
4.6 Std. insgesamt
Worth playing to mess around with the slow motion. It really helps you move through rooms but never feels like you're actually slowing down. Sound track is great, DnB Ghost in the Shell screaming. The shotgun being a rocket jump ties in well with your arsenal.

A big plus for being able to turn off a lot of motion effects, and being able to tweak movement properties (like how much you stick to a wall). After setting all of that up and nice Quake style keybinds the game really shines.
Verfasst am 15. April 2024.
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3 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
1.4 Std. insgesamt
Early-Access-Rezension
This game is like a child showing you their finger painting, but it hasn't dried yet and theyre running full speed with the paper infront of their face. You are excited for them but you know they're going to trip and paint will get all over the floor and their clothes.
Verfasst am 11. September 2022.
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Niemand hat diese Rezension als hilfreich bewertet
65.0 Std. insgesamt (31.6 Std. zum Zeitpunkt der Rezension)
I haven't touched ranked yet, but joining a friends match is super quick. Feels like 30 seconds from game launch to spectating a match in play.

Game balance is wild, in a good way. Solutions to adversity is straightforward; guard button here, roll here, whiff punish there... or it's hilariously unfair. The simplicity of the problems presented allows you to utilise the lessons you've learned without flubbing execution thanks to the option of simple inputs.

I've never been an advocate for 'simple' inputs but DNF Duel presents a great argument for why it should be a feature designed into the game-play of modern fighting games.
Verfasst am 11. Juli 2022.
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2 Personen fanden diese Rezension hilfreich
47.0 Std. insgesamt (27.5 Std. zum Zeitpunkt der Rezension)
I am enamoured by every aspect of this game.

It also has fun movement
Verfasst am 2. Dezember 2021.
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1 Person fand diese Rezension hilfreich
31.9 Std. insgesamt (16.3 Std. zum Zeitpunkt der Rezension)
:''''''')
Verfasst am 17. Juli 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 1–10 von 12