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The humble version is exactly the same as the GOG one so there's no need to buy the game again (actually I'm not 100% if the GOG one has the Linux build as when I put it on there they didn't support Linux yet... I think they might now?)
Anyhow email me (sorry if you already have and I didn't get back to you) and hopefully we'll get it running !
1- I don't know when TRT will hit Steam yet; basically the situation is by the time I go greenlitI was heavily into my next project (and still am.) I want to make the Steam release special (I am adding some really great stuff to it) and kind of do a "re-launch" (the extra stuff will not cost extra, i.e., basically free DLC) so that requires some time. But I don't have time because I'm buried in my next project right now! So I have no ETA-- I am sorry!
2- I think so. As long as I'm able to distribute Steam keys I will! I *think* Desura and GG have this facility, not sure about GOG. This goes for people who bought it in the Indie Royale, IndieGameStand, or Humble bundle too.
Thanks for your patience! :)
I get you, I can say that I'm much more into game design theory and narrative development than programming. Which doesn't mean I don't like it, it's quite the opposite too!
It's been great to hear from such an example as you! I hope I get there someday.
Making games is a multidisciplinary thing, at least as an indie I think it's more important to have artistic vision than it is to be a great programmer (speaking as a self-described "great programmer" myself, too.) For my part I've worked super hard to develop artistic skills and to encourage myself to think artistically, instead of just seeing everything as a programming problem.
Hope that helps! :) More specifically I can't really weigh in on any game development schools as I just don't have any experience with them, sorry.
I do have a BSc. in computer science, my strength is in programming but whatever you do don't think that programming is the best way to be a game designer. If anything I think if you look carefully you'll notice that most of the really sucessful (in terms of making great games, not just in terms of making money I mean) game designers are more likely to be artists, first.
... cont ...
As for making games, if I can be so bold as to encourage you, let me say: Keep working at it! It takes a lot to finish a game yeah but it's definitely not impossible :) And it does feel great to finish something, just being able to look back and say, "I finished that" is very satisfying.
I can't describe how all of it felt right. The humor was excellent, the graphics cute, the story engaging and the gameplay fun! Every time I played it I left the pc with good vibrations.
As soon as I finished it I went running to search about ya. I ended up playing all your Kitty Lambda Games page games! I admire you. I can't explain the connection I felt to the general style and context in your games.
I'm a game developer wannabe that never finished a project. But I must say your games gave me a new push to make more of my aspiration.
Keep up the good work!