2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.0 hrs on record
Posted: 21 Jul, 2023 @ 6:56pm
Updated: 21 Jul, 2023 @ 7:01pm

Early Access Review
Runs poorly (frequent dives to 60 fps on an RTX 3090 + 5950X, with horrific hitching), looks ugly on a technical and artistic front with LOD kicking in right in front of your eyes and generally ugly uninspiring environments with holes in the scenery you can peer under the map or inside objects and Z fighting.

Combat just isn't fun, is far too easy and enemy feedback on hit is incredibly lacking. It feels they wish to go the direction of higher level = higher dmg and hp bar for the enemies which feels incredibly dumb. Dying light allowed you to steadily progress until you feel like you are starting to dominate zombies as you can kill basic zombies noticeably easier as time progresses, wheras every time I entered a new area I just found a higher number on a zombie and knew it would just be another damage sponge as it matched whatever new weapon I had even if I got it in an area of the same level.

Parkour feels slow, clunky and pointless compared to the power of just jumping on the correct rock that enemies cant slide (because they have no animations sometimes) onto. Plus deciding to make a parkour zombie game with slow clunky parkour and barren open terrain feels like a misstep. Note that when dying light made barren terrain was in the expansion they added a car to cross said terrain.

I feel that fundamentally the game is flawed. Parkour just isn't suited to boring medieval environments, and the zombies seem to only be able to get to the heights you can if the horde grows so large they start sliding at rapid speed until they clip onto the terrain you're standing on. They should've focused on a horde based medieval zombie game OR a parkour zombie game, the whole package doesn't mesh with the current environments.


Also the inventory "system" is unusable. It's just full of crap in no useful order. Combine that with awful looting where items have to be highlighted a horrendous green just to be seen, with you having to really search every nook and cranny to find everything and you never want to hit I to view your inventory or enter a home to loot it.


Beta 0.1 is a very generous version number, this is a pre-alpha for a concept at best and should not be on steam. It should be on the cutting room floor still being developed and worked away on to produce a strong vertical slice instead of this shallow borderline asset flip. Developers have for sure bit off more than they can chew and I wish them luck. If they're looking for more staff I recommend an animator since faster, more fluid animations would do a lot.
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