persistentImperfection
you won't like it [open.spotify.com]
you may like it [open.spotify.com]
political message [open.spotify.com]
you won't like it [open.spotify.com]
you may like it [open.spotify.com]
political message [open.spotify.com]
some information
I'm playing games to have fun and reboot my mind. I don't see any point in tryharding.

being decent and kind shouldn't be THAT hard
Featured Artwork Showcase
⁣⁣
Inquiry about online toxicity
There’s a strange breed of gamer who doesn’t play to win, or to learn, or to experience the medium, or to have fun, but instead, plays to bolster their self-image. You’ve met them. They’re the ones who type “gg ez” after crushing a team of strangers. The ones who say “cry more” not as a retort, but as a reflex. The ones who chase not the challenge, but the opportunity to gloat.

This behavior has become so common, so routine, that it barely registers anymore. It's background noise. But the sheer consistency of it should raise a deeper question: why does this happen so often, and why does it feel so hollow?

We laugh it off, block, mute, or ignore — but nowadays it is THE usual interaction the usual online player gets. This isn't about digital etiquette. This is about what emerges when competition loses its soul.

Right off the bat, this behavior is often rooted in fragile self-worth [ref] [www.researchgate.net]. The trash talker is rarely secure. In a world where real-life validation might be scarce, online dominance - no matter how trivial - becomes their currency. “ggez” isn’t confidence; it’s a cheap mask to hide the fear of being insignificant [ref] [www.sciencedirect.com]. When the only arena where you feel in control is a game, every kill becomes a scream for recognition.

But this isn’t just personal weakness. It’s learned behavior - reinforced through a system that rewards dopamine hits for humiliation. The teabag, the sarcastic emote spam, the grief: all tactics to project control when life elsewhere offers none. A fantasy at the cost of collective joy. [ref] [www.researchgate.net] [ref] [dmitriwilliams.com]

Now scale that individual fragility into a collective. In too many online spaces, toxicity has become normalized if not ritualized. It’s not just tolerated; it’s expected. New players enter not just to learn the mechanics of a game, but to learn the code of performative cruelty. The culture teaches you: never make mistakes, don’t show weakness, don’t express frustration, and whatever you do, never admit someone else played better than you.

This creates an arms race of irony and hostility, where sincerity is punished and only the most sarcastic survive. We pretend it’s all jokes, just “trash talk,” but the result is predictable: a hollowed-out social landscape where real connection dies and people log off feeling worse than they did before.

As a result, even joking about a player's mistake often leads to rage. This pressures players to be mechanical entities that log in, play, log out and nothing else in between.

Philosophically, this is more than bad manners. It reflects a disconnection from what a game should be. Games are one of the oldest forms of human interaction. They’re supposed to teach us cooperation, creativity, grace in victory, and dignity in defeat. When those lessons are replaced by mockery and abuse, we lose something more than just fun.

The Point Isn’t That It Matters… It’s That It Should…

I know this won’t reach the ones who need to hear it. Most won’t care. Some will laugh. Some will say “wow long yap”. But putting this here isn’t about them - it’s about choosing a side.
Featured Artwork Showcase
Favorite Game
2,747
Hours played
101
Achievements
Favorite Game
3,387
Hours played
218
Achievements
Svage 19 Sep @ 4:30pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
persistentImperfection 8 Sep @ 2:55pm 
bruh. you must be a real sassy dunghole if you thought that was NOT a joke
Yepty 8 Sep @ 2:37pm 
-rep surv who blaming cuz he single
Dr. Scolaris ❤ 3 Sep @ 10:14am 
The Kawasaki Ninja ZX-10R is a 998cc liquid-cooled four-stroke DOHC inline-four superbike producing around 203 horsepower at 13,200 rpm (213 with RAM air) and about 115 Nm of torque at 11,400 rpm, using a 13.0:1 compression ratio and digital fuel injection with 47 mm dual injectors connected to a six-speed cassette-style gearbox with an up-and-down quickshifter, built on a twin-spar aluminum frame with a fully adjustable 43 mm Showa Balance Free Fork in the front and a horizontal back-link Showa BFRC lite rear suspension, stopped by dual 330 mm semi-floating front discs with Brembo M50 radial-mount calipers and a single 220 mm rear disc.
Monstropotamus 3 Sep @ 9:17am 
Thank you! Thank you! :dgjoy:

I'll glue some googly eyes onto them to make puppets. Thus, I could accurately reenact the moment when you got hit by a chainsaw while I was spraying febreze onto your moobs <3
persistentImperfection 3 Sep @ 8:37am 
oh right. since you have a one-off coupon I can't really offer you a wide variety of aromas. I got old leather shoe smell and after-gym special