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Tercatat 0.0 jam
I've got to admit, I completely forgot that this even existed! It's so damn small and forgetful that it's very easy to completely miss this or even struggle to remember ever playing it.

...and they charged money for this!
Diposting pada 8 April.
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Tercatat 142.5 jam
This is something of a dream that many people are having with the idea of one day establishing a colony on Mars and in this game you get to do just that! You need to manage your cash flow, however, along with the different resources that you have to acquire to get your first dome built and preferably a few buildings as first you need to use drones as the surface is completely inhospitable for humans.

Soon enough you'll be building all kinds of domes and with the different DLCs, connecting them all up together and even terraforming the planet into a whole new world! Of course, it depends on what you actually have, sadly.

I've spent many hours with this and probably will do so later. Though the colonists do seem to have a bit of a personality so you need to watch out for those who may have traits that make them difficult to entertain or cheer up for whatever reason and provide a wide variety of entertainment! It's pretty in-depth in what you have to do, to attempt to terraform the planet and much of the technology I feel we're not there yet so we're going to have to wait and see what the future holds for us.
Diposting pada 4 April.
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Tercatat 162.4 jam
I remember playing this game for many hours as it was still in early access and I do still have a bit of fun playing it! However, this game now has to contend with the likes of Rimworld and it falls flat there as the characters themselves in your colony are essentially blank slates that do anything and everything. You can't control them individually and in that case it reminds me of some games like Simcity and such where you are more, watching over and trying to nurture this society as opposed to have full control over everyone's action or that they may have personalities of their own.

The people you look after are generally humans, but quite often if your place looks nice you'll periodically gain more people from not just breeding but refugees who arrive and are instantly willing to work, though I like that fact they they're cat people with ear and tails! I'd imagine this would cause issues with the doggos you can adopt and help you transporting goods everywhere and fighting the monsters. They're good boys.

Many buildings have a static and simple upgrade, but others like the housing can split into more luxury places that only slightly increase housing for others, but makes them feel more comfortable, slum like places with lots of extra space, but not too comfortable and an option that's between the two.

I do like the idea of fighting off this corruption and even maybe one day completely filling the map, but that's a lot to ask for and even the fun little extras that you unlock, with added achievement intergration, can't keep my attention much anymore.

It's certainly not a bad game, but there's much better out there. I'll still say, this is worth playing though of you've got a potato for a computer and can't run Rimworld with several hundred mods like I have!
Diposting pada 3 April.
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Tercatat 123.7 jam (Telah dimainkan 117.4 jam saat ulasan ditulis)
Currently this game is my addiction at the moment as all of it's flashing lights and sounds is keeping me coming back to it, like how it's designed to exploit people like me to swindle cash out of me and then point and laugh at me for doing so. As of yet, it hasn't convinced me to put money down, but damn is it tempting sometimes and I'll get into that.

First, the gameplay:

...or lack-there-of. This is, as the title suggests, one of those idle games that play themselves and most of the time you will be watching bad guys blow up into coins and bosses drop sacks that contain the secondary currency while you sit there, try to get events done, then look at the time and wonder what the ♥♥♥♥ happened to your time that this game just stole from you?!?!

The intention is that you click on an enemy, you do damage from somekind of fire blast. You can level this up so you do more damage, however, it doesn't scale well so when you're fighting higher level enemies you can't do anything to them! This is where the heroes come in.

The heroes fight by themselves, usually attacking when their bar fills and often killing an enemy, but this also scaled badly as you will find yourself fighting enemies that are too tough for the current highest level you can afford for your heroes, but here's where the rogue-lite elements play out. You can leave missions and you gain favour. That favour, becomes a passive % bonus to the amount of coins that are dropped. So for example, 10 favour gets you 10% so it's a direct trade off. Pretty nice huh?

...yeah I didn't think you'd fall for that. Currently I struggle to get to area 250 on some places and I have favour in the billions! That should give me characters with levels so eyeball meltingly high that I can bat away anything, but since they often reuse the exact same sprites and the areas cycle over and over then you can find at the beginning of a stage you're batting imps and demons aside like nothing, but later bears and wolves are giving you real grief and are even so strong your attacks to 0 damage! Or atleast, it looks like 0, but their HP is so high that the health bar looks like it doesn't even wince in response to an attack.

Your heroes all get specials and passives that can do things such as boost eveyone's base damage, nuke all the enemies on the field and everything inbetween. They take a while to recharge though so it may help you clear one area, but then you could get knocked back in the following area because it's not recharged.

You can get cute little familiars, but in my experience the only way you can get them is via gems or other paid ways. These are extremely useful as they passively click for you so you don't end up breaking your finger of suffering from RSI!

Equipment! What party can't get equipment! Well, here equipment gives passive buffs to the characters, some giving a passive damage buff to ALL the characters on the field so it's best to bring your best equipped along, but this too is open to monitisation as I'll cover shortly.

Potions are another little boost to improve your party. They last for a limited time with the more powerful ones lasting up to a day or even until that adventure ends!

Feats are something characters gain at a certain level, however, you are limited in your selection and the number of slots you unlock is few and far between. That said, there are advantages such as once it's unlocked, it remains unlocked no matter how many times you reset which can be pretty neat. You only have a few to choose from and others are unlocked in *drum roll* loot box- I mean, chests!

Yes, chests. As you adveture you'll come across two kinds of basic chests. Silver and Gold. Silver holds some gold for you to use in your current adventure along with the potential of a potion and equipment. However, the equipment has a rarity value and silver only gives you Common to Uncommon for the main starting 12 characters and that's it! You get these in the form of a set of cards. Silver only offering you three.

Gold on the other hand has gives you equipment from uncommon to rare, bounty contracts to gain rewards for what you would've spent time to get, blacksmith contracts for leveling up equipment and you get five cards instead of three. A few other characters are also covered by these gold chests too and the price, in gems is very different. Silver is 50 whilst gold is 500. A massive difference when you seem to only get gems after a boss fight and even then, often under 10. You could also buy the gold ones for $5.99! Bloody rip off, considering.

Then you have heroes who have their own unique chests. These are for all kinds of heroes that have been unlocked in events and such, like most recently the event that's going on I unlocked "The Dark Urge" from BG3, a game I've yet to actually play and doesn't have this microtransaction BS in it.

Numerous champsions have their own exclusive chests so you can't get their equipment even in the normal golden chests that are on market and you have to pay a premium for them which, during the current event, is either a grind of 7,500 flags or $5.99. Same price as a regular gold chest, but you have the change to get equipment for that specific character!

The other bit I find a little bit insideous is that they advertise whenever they or a partner is streaming or posting up YouTube videos and each time, you get a code to unlock an "Electrum" chest which often gives you the majority of things you find in a gold chest, but also a handful of gems to try and get you hooked into that economy.

There's also multiple skins for everyone, because of course. You can't just get skins, you need to buy them or unlock them in special events and then there's these things called "Modron" Parts which I have no idea what they are as I've not progressed beyond the first main campaign as I've been sucked into the events going and trying to accomplish them because my brain wants a full set of items for the collection. Atleast, I've stopped it from buying into it.

It may seem fun with the gameplay images, but trust me, it's not. Especially if you are susceptible to these kinds of monetisation scams I highly recommend you stay the ♥♥♥♥ away from this! It's so full of microtransactions all over the place that you could easily end up penniless.

Stay away for your own safety.

Edit: Forgot to mention, they seem to have this nasty habit of referring to their micro-transactions as "DLC" when in reality it isn't. It's micro-transactions. It comes off much like when Bethesda were trying to call their paid mods "Mini DLCs" and I can't stand this disgusting position that these kinds of predatory companies like to stand.
Diposting pada 26 Maret. Terakhir diedit pada 3 April.
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Tercatat 15.4 jam
This game, advertised as a sequel to Hitman 2016, was meant to continue the support where that one left off where we'd get a whole new season AND another one further down the line to fill out that "live service" begging that big publishers like to turn all their games into perpetual money machine, however, that fell apart as I'm sure you all know by now with "Hitman 3" or as it's also known as "Hitman: World of Assassination" as if trying to cover up what they'd done and how much money they'd swindled out of people.

The game itself feels like an interesting side-grade with the addition of having 47 able to hide in tall grass and bushes, much like Talion from Shadow of Mordor/War (the game loads up with a WB logo, so I guess they bought this game from Square Enix?) and even earlier stages were altered to allow this, however, the only one I got to try from the previous game were the training stages which added it.

Then there's the UI change in regards to the item selection where instead of filling up the screen and blocking your view, it comes up as a small dark bar at the bottom of the screen so you always get a second to look at where you are before you decide to pull out something that might be an illegal item like guns for a civilian outfit and ect.

There also seems to be a personal level system for your account, however, I have no idea what benefits it'd actually give you, if any. Especially at this point where the game is not purchasable anymore and you have to buy the newest one AND associated DLC.

I still liked the story and like the previous one it ends with a cliff-hanger that suggests some dark secret hanging over the whole thing, however, I'm still going to review this game with a bad score because of the fact it was meant to be made as an apology for the previous game, yet they did it again and we have a third game that I'm going to take the time to get all the items from the mastery because some of those items are just TOO good. Like the baton, pistol and knife that can be concealed and unable to be found in a pat-down. Would've been really helpful for some of these missions!

Edit: Something I should note is both this and the 3rd game use brief cases, which is a great way of carrying your weapons, like the sniper rifle, to one location without having to dress up like a security guard and being able to walk around unnoticed as the big rifle strapped to one's back generally let's people know that you're up to no-good.
Diposting pada 21 Maret. Terakhir diedit pada 23 Maret.
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Tercatat 72.1 jam (Telah dimainkan 70.6 jam saat ulasan ditulis)
Though you can't get this game anymore, it seems, I'll share with you all my feelings about this game anyway as I did really enjoy it!

I remember this game being released and they wanted to create it in a "Live Service" kind of way where you bought the game and there'd be a subscription for each and every season, however, only one season was done for this game! Beyond that, they did make some fun side missions and challenges too, but I'll get into that later.

You play as Agent 47, of course, doing training to see if he's eligible to join this group to carry out missions that will be handed to him via his handler. The first few missions are to make certain you get the hold of the mechanics and such until you go for your final test mission where you take everything you've learnt and then apply it to the simulation where you need to assassinate someone being protected by the Russian army and after that, the real missions start.

As typical in the early Hitman games, you have a target and they must be eliminated, but as the missions get more complex you have to do things like destroy someone's project or arrange for their death to be accidental. Something like that.

The missions can be fairly short, depending on how you approach a situation and how you sneak up on your target to dispatch them the best way! There's only a certain number of levels, however, why I love is the ability to track opportunities, especially with my memory and attention span being so terrible it really helps. The more opportunities you do, the more your mastery of a stage goes up and as you achieve a new level of mastery, you unlock something to make the mission more interesting like a new starting location, the ability to bring in a selection of weapons into designated locations or even whole new weapons! Some of the best I found were the concealable baton so you can knock people out quickly and it's never found when you get frisked. Unlike what I remember of some of the earlier games, you don't unlock new weapons and thing just by picking it up and carrying it out, but through this mastery system, which I like because it can be fun seeing different ways for the targets to be killed. Especially as often these are people who angered the wrong people be being a nasty or dangerous individual.

After the main game there's a selection of side missions and such that came in the form of DLC and the original idea of this game was to be a live service and be updated with seasons one after another, but we only got the first season with this one. I've yet to give the other two a go as I have been going mad trying to get all the achievements on this, however, I may lose interest. We'll see.

The story itself is interesting and has some links to 47s past, however, I don't want to give you spoilers and want you to find that out for yourself! ;)
Diposting pada 17 Maret.
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Tercatat 25.4 jam (Telah dimainkan 21.7 jam saat ulasan ditulis)
This game I ended up finding a lot more fun that I had imagined when I started looking over it, but after witnessing my streaming friend playing this, though I now have forgotten which one it was!

Anyway, the game I found scratched an itch that I was really missing ever since completing Thief 2, due to the time sneaking around, stealing valuable items (and unlocking new weapons and upgrades) and then keeping everything in mind in regards to what your mission is, often fleeing before the authorities arrive and getting away with having finished your job which often involves theft and vandalism with people paying you to mess up each-other's place!

With the set up having unlimited time (until you start off the alarm) you can take as much time as possible setting up a plan to pick up or destroy whatever items as quickly as possible before getting to the escape point! The options are limitless in how you go about it and with the destructive environment you have limitless options. More so when you unlock all kinds of items making destruction easier and building items to make it possible to build bridges like I had done or, in one case, tie up a bunch of safes in a lorry so I could carry out the impossible to move safes in one go!

I'm sure others will find far better ways to complete levels and levels are also repayable so it's a hell of a lot of fun!

There's more stuff coming out and I can't wait to play/review all that extra content!
Diposting pada 27 Februari.
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Tercatat 0.0 jam
A really fun DLC that I had a lot of fun with! The story continues after the end of the main game where you end up finding out about your past and then these strange roots begin spreading from the far cold north. Not to mention, people were being slowly transformed and acting strange wherever these vines go and you believe it to be a mutant who had plant powers, but was banished from your home many years ago, wishing revenge so the stalkers have to leave once more, trying to hunt him down and find out what has inspired this recent and unfocused attack as Novasect were also being adapted and attacked too.

More fun relic to unearth to get more upgrades and new more powerful weapons to take on new dangerous robots and various mutants that had been possessed by the vines. There's also a new stalker who joins the team who has a moose head and can spew fire!

Just more of the fun from the first game and I'd totally want to see much more of this in the future!

Stream Gameplay of the main game: https://youtu.be/k4pcCMZzBnI
Diposting pada 27 Februari.
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Tercatat 406.4 jam
Ulasan Akses Dini
Note: Only last played since Update 7. Game is still in early access to take this review with a pinch of salt.

I found myself getting very addicted to this game. I love the whole resource management and creating your own factories in regards to exploiting the resources of the world and making advanced components to send up the space elevator.

Lizzard doggo is best doggo.

The wildlife are interesting and also quite dangerous too. I do love the different options you can get for power, but that you also have an issue with nuclear power plants producing Nuclear Waste and also certain other resources that can be used for all kinds of things.

No matter how many hours I've spent on the game, the world is so interesting and impressive. I'm often so lost, but not in a bad way. I find myself spending hours just observing and destroying nature to get wood and leaves for biomass. Not to mention looking for power slugs that can be made into energy cores that speed different machines, finding hard drives to get alternative recipes (some being much easier to produce than the others) and the artifacts that the voice desperately requests the items in a way that comes off as nefarious, but at this time they have no actual function, but I assume they will in the future.

I made a video in earlier development, around update 5 or 6 I think: https://youtu.be/UV-ZjJSI2ZA
Diposting pada 27 Februari. Terakhir diedit pada 27 November.
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Tercatat 392.7 jam
This has taken me a long time to write and I hope I've covered as much as possible and given reasons for my fairly negative opinion of this game that I've sank far too many hours into and I hope this review doesn't get deleted like the last one.

I had fallen for the hype, hoping that Bethesda had seen what Obsidian had done with Fallout New Vegas, not to mention the looting game system that had me hooked in previous games, only even useless loot had value in it being crushed up due to the settlement system and needing any and all basic materials to help build homes for those who are planning to live there.

The story starts out strong with you, your spouse and child all heading off to the vault before the bombs fall and then getting frozen in time, only to awake briefly to witness your child being taken and your spouse being killed whilst the kidnappers escape and you're powerless to stop them. Once you wake up, you find that everyone is dead and you get to witness the world as it now looks after being destroyed by nuclear weapons and that you're going to find and track down your son!

Though it starts out strong, the story gets kind of boring and uninteresting. You get bogged down with the settlement system, which Todd Howard had promised was totally optional, that when I finally got back to the main story I was like "Wait, who's Shaun? Oh, my son!" I had legitimately forgot that was the main story that started out everything as I got distracted from other things, building settlements, trying to make them all happy and helpful, doing related missions and pursuing other story paths too.

The settlement system was clearly too much for Bethesda's ageing system and it was falling apart at the seams even before they made this game anyway. The system isn't optional and such a huge part of the game that you even need to take part in it to actually progress the story, regardless of if you care about the Minutemen or not. It also makes being encumbered feel even more pointless in the game, which has been a recent discussion in the gaming space.

The game still scratches that same itch of the previous games made with the same engine where you want to look everything and everywhere you go and the gun-play is fun, though, much more thanks to VATs. Beyond that there isn't too much to really take notice of in this game and the story is pretty boring along with the world that at moments feels alive, but most of the time feels pretty dead and uninvolving. There's many locations that it feels should've been more interesting, like the robot racing ring or the combat area where you meet up with a companion, however, it seems these were cut and many dialog bits are still in the game that suggests these were neutral meeting areas, but now they are just filled with bandits who open fire on you as soon as they see you for no reason other than "Raiders Bad" which adds to how many other areas have uniquely named enemy bosses that you can't talk to, but reading the computers, it sounds like they might have been quest givers once, but the system struggled or they didn't have time to program something like New Vegas and the earlier Fallout Games with a reputation system so you can side with all kinds of people and groups.

Even ignoring these issues, we have moments where Bethesda tried to make Paid Mods a thing, but called them "mini DLCs" and expected us all to accept this BS. It was thankfully kicked aside and along with how Bethesda have it set up that achievements get disabled if you use ANY mod, I think it's fairly obvious that they do not like modders. People point to the past when they used to hire modders into the team, however, that time has passed and they are now getting angry that modders can fix their broken games and are getting really salty over it as Todd Howard made a point of when talking about how they don't have a touch-point with customers who are still playing the older games, but heavily modded. These days they are truly, Bethetic.

I liked the ideas of the synthetics and the Railroad, along with the arguments of what is human, making me think of the stories of Issac Asimov and how the line between artificial and living life forms can get so blurred that you can never really tell the difference in the end.

I feel there was a lot of potential squandered here and that potential is being filled in with mods and one or two specific DLCs that they released, but the rest of the stuff they added was crap and so glad Paid Mods failed, but you can bet they'll try to bring it back again one day!
Diposting pada 22 Februari.
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