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pointy?! 님이 최근에 작성한 평가

1-5/5개 항목을 표시 중
9명이 이 평가가 유용하다고 함
기록상 2.2시간
I have, in my life, been perturbed by video games. I have been shocked, excited, and certainly addicted. But there is no game that has quite brought the depth of feeling to me that Journey did. I had never been moved.

I say had because in two hours, Journey completely broke me. I started skeptical of the game, not believing that it could possibly live up to its hype. The confusing control scheme and lack of plot left me feeling directionless. But some stellar level design pointed the way. It was good, but not great. And then, after a brief meditation, I got up, and there was someone standing next to me. I made a sound. They responded. And immediately I understood.

I proceeded through the game. I lost some companions - one literally vaporised in front of me. One I was separated from by a great beast. And near the end, I surmounted what seemed to be the final hurdle with a companion, only to have my heart torn from my chest as they fell off the mountain below. I could not fetch them. I must not.

And as the game ended in a great swell, I found, on the final screen, that there were two more companions I had been sharing my journey with along the way. I had never seen them. I had never talked to them. I did not even know that they existed. But, for a brief moment, they and I had been sharing an experience across cyberspace, wordlessly. Alone but together. Separated but connected. This was, I will confess, the moment for some tears.

I cannot recommend this game enough. It is an astonishing accomplishment.

Addendum: I still do not understand exactly what the control scheme was. I understand which buttons I pressed to make noises, but I don't understand precisely what they did. That in itself is a testimony of the utmost power to how profoundly intuitive and gripping this game is. Bravo.
2021년 2월 1일에 게시되었습니다. 2021년 2월 1일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
기록상 28.8시간 (평가 당시 28.7시간)
Awful game. Poorly balanced, easy as hell, toxic community.

I love it.
2019년 9월 16일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.8시간 (평가 당시 0.2시간)
Money/money would money again.
2016년 11월 24일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 5.2시간 (평가 당시 3.5시간)
The 5 stages of Portal:
Denial:
'Cmon, just this one thing... I'l do it next time...its gotta be possible
Anger:
'WHO DESIGNED THIS STUPID ****ING GAME *smash keyboard*'
Bargaining:
'Maybe I'll just watch this one tutorial' *watches about ten*
Depression:
'K, let's try again *FAILURE* *sigh*'
Acceptance:
'This game is really bloody hard. Let's try again, and again.

10/10 would break two keyboards in a week again
2016년 7월 24일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 1,388.1시간 (평가 당시 1,376.2시간)
its ok
2016년 7월 6일에 게시되었습니다. 2024년 10월 17일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1-5/5개 항목을 표시 중