11
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reviewed
503
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in account

Recent reviews by Memebot

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Showing 1-10 of 11 entries
2 people found this review helpful
1 person found this review funny
20.4 hrs on record
Art/animations - 7/10 for og pixels (good for the time), 8/10 for updated
Sound/music - 6/10
gameplay - 5/10
story - 5/10
This is a game that is mostly geared for nostalgia junkies and irony lovers. The irony is OK but it gets annoying quickly. It's also not that funny anymore. The nostalgia doesn't work for me because I didn't play most of these LucasArts games growing up except for Full Throttle. In light of that, I found that it wasn't very enjoyable - the puzzles are weird and make sense in an ironic cartoon sense sometimes, but sometimes they're so off the wall that unless you're a veteran player or have a real knack for the this type of game you're going to be using the hint feature a lot. I did.

A lot of these older puzzle games rely on pixel hunting and picking out clues from context or from things that are out of place. I'll admit that I don't have the patience to spend more than 20 to 45 seconds on most of these puzzles. Modern games are usually fast-paced and the ones that are slower paced still have intermittent rewards built in. This isn't fast paced and for 'purists' - people who don't want to abuse the hint feature - it requires a measure of patience that probably doesn't exist for most modern gamers.

Unless you really like nostalgia, irony, or LucasArts, don't bother IMO.
Posted 22 February, 2021.
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No one has rated this review as helpful yet
16.9 hrs on record (15.3 hrs at review time)
Graphix: 7/10
Soundtrack: dunno/10, most vidya music sucks so I turn it down
Audio: 7/10
Gameplay: 6/10

Not an amazing game. It's OK. Dunno why I originally got it or decided to play it. It's basically a third person cover shooter with platforming. I don't know why everyone is under the impression that it's amazing. The following is an overlong look into the story, tl;dr the story is not what it seems imo.

The story is completely nuts. It's incoherent. From that, the best I can gather is that it's not about an adventurer at all; at least not in the literal sense. The hordes of enemies, the nondescript Pacific island which was host to Chinese at one time, Japanese up to and during WWII, and then mercenaries? warlords? in the modern day is completely retarded. These mercs? warlords? are like a Burgerking Kid's club smattering of symbols, race, and whatever. It seems like the story underwent a revision at some point, as though the enemy was supposed to be occasionally supernatural, occasionally natural predators, and otherwise tribal savages but due to political correctness they decided to change that and it changed the story completely.

So the story is now one about Lara Croft, the college girl studying anthropology or archaeology. She is engrossed for a time in studying Oriental culture. Her companions are friends and acquaintances during college. The whole game takes place during her final year of college, perhaps during an internship or field study. Companions "die" as they drop out of her life. The mercs or whatever represent frat bros or other college age men who want to lay claim to her (for a night or for good) but whom she repels. The platforming bits are daily problems and pitfalls. The supernatural storm is her foreboding about the future. Sure, she is about to graduate - but then what? College grads in America are told graduation is a big deal, one of the biggest moments in life - but there is no clear course from then on in life. The future, from then on, is one of perpetual uncertainty.

The game seems to affirm the gurl power trope we see all over media now. In the context of the hermeneutic above, this actually makes sense. Something like 60% of uni grads in America now are women - an inversion of the sex ratio 30-40 years ago. Of course in reality, gurl power is a great way for women who feel invulnerable to take a plunge they shouldn't, or step somewhere with false footing and find themselves shortly drowning because gurl power is a purely social phenomenon and has nothing to do with the material reality on the ground.
Posted 22 February, 2021.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
1 person found this review helpful
0.4 hrs on record
(Review text hidden)
Posted 5 March, 2020.
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2 people found this review helpful
71.1 hrs on record (65.2 hrs at review time)
Nihilism, depression, drunkenness, and amnesia. Oh - and it's basically like an art game if such a thing exists. Because of this game and a few others, I think it does. It's not for everyone, but it is good for what it is - a linear, amusing, entertaining and worthy game.

It's not a popcorn action flick (or game). It has no dazzling shootouts or naked waifus. It's not a puzzle game. It is what it is and that's all it is.
Posted 1 November, 2019.
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1 person found this review helpful
708.7 hrs on record (431.4 hrs at review time)
I have mixed feelings. Ultimately, I want to recommend this, but I can only recommend it to people who really want Hearts of Iron and can't (or won't) run the older ones, because each time they release a DLC it completely changes the game and not always for the better. Perhaps the game will be 'more than the sum of its parts' after most of the DLC are done.

I changed my thumbs down to a thumbs up but it's tentative as hell and I'm not sure what I'm doing.
Posted 8 June, 2018. Last edited 25 November, 2018.
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1 person found this review helpful
76.0 hrs on record
Arguably the most complete zombie survival game yet in existence - with an emphasis on actual survival. Like a swarm of vermin aboard a sinking ship, one's party hopes to get while the going is good. Only problem is that this requires a bunch of steps along the way - shambles, if you'll allow me - which invite death. That first statement is something of a pickle though, because my understanding is that this is the first module of a series of modules that scale complexity and sheer size of this apocalyptic world toward the end of a large or massively multiplayer zombie survival game.

This isn't the most lethal game, but when characters do die, they're done for. No spells of resurrection or other deus ex machina linger at the fringes of this virtual world to allow characters another shot at hacking it out in a world gone awry. Of course, the player always has another shot, because characters also suffer from exhaustion and medical ailments which can hinder their performance substantially. The player is therefore allowed the substantial ability of hopping between characters in one's group. The game is optimized for the current level of lethality if one wants a moderately difficult rather than ball-crushing and punishingly difficult experience. There are mods which make characters die easier, and while these add some realism, player be warned: it will likely suck the player into a sort of quasi-stealth tedium where one spends most of their time crouched and scurrying from brush to obstacle to hide from the sight of intermittent random hordes and stragglers and running for dear life or immediately resorting to expending all on-hand ammunition if one's cover is blown. Melee combat is slow and sloppy, which means that more lethal zombies which retain the same pace as the default zombies are impossible to engage in groups larger than two. In the default game, as a seasoned player it's likely that one takes occasional damage while dispatching small groups of zombies by means of melee weapons. Imagine the horror if those zombies can now effectively kill your character in three swipes.

Generally decent graphics and animations with some collision detection issues. Some of the textures are relatively good while others are essentially garbage, but they're generally handled well, where the garbage textures are those the player is least likely to see. Keep in mind that this is a slightly enhanced version of the XBox Live Arcade version of the game as well, so its limitations are that of the console it was designed for. The particle effects, blood, and gore are all handled well without bogging down resources or approaching a cartoonish level.

Managing one's group of virtual survivors is a relatively simply if repetitive affair, as one might expect. It involves copious amounts of resource scavenging and occasional errands for the sake of plot or characters. Random events cause illness or low morale to spread. As of the last time I played this, AI characters go out on random missions to deal with troublesome zombies but you cannot remotely order them around on scavenging runs. They did add carrying capacity to some (most?) vehicles, allowing a player on a long scavenging run to offload gear and supplies into the vehicle and then return to base, vastly improving amount a player can do on a single run. The AI are not completely useless, however, and serve some utility as companions recruited for influence (the 'currency' one uses) or as stalwart defenders of the homestead. Item variety is pretty damned good in terms of accessories, firearms, and melee weapons. Ammunition types are understandably simplified and it would be best if going forward they keep the complexity along the current lines rather than expanding it a terrible lot. This is not, after all, a simulation-style game, and it should not try to uphold the pretenses thereof.

The soundtrack seems somewhat short, but that's an afterthought to me. I prefer actual music to video game music. Otherwise, the sounds are generally satisfactory but not particularly memorable or amazing (their budgetary priorities probably lie elsewhere, considering the sums one can dump in high quality audio). At the least, heads are smashed with decent squishiness and gunshots do not suffer pop gun syndrome so common in games and other media developed by people unaccustomed to the real phenomenon of gun fire which involves loud percussive waves.

If one wants a zombie survival game, for now look no further than this. As of 2014, this is the pinnacle of survival qua survival.
Posted 31 August, 2014. Last edited 31 August, 2014.
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No one has rated this review as helpful yet
1.9 hrs on record
Dumbass piece of ♥♥♥♥. Worthless. Controls are horrendous, graphics suck, it's repetitive as all hell, and whoever made this put in just enough effort to con poor, bored saps out of their well-earned quid.
Posted 10 February, 2014.
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5 people found this review helpful
1 person found this review funny
13.1 hrs on record
Bad. ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥ piece of ♥♥♥♥. Ignore this. Veer from this piece of detritous like the plague. It bears no resemblance to the greatness that was the original Ghost Recon and its expansions.

What's wrong? Ass loads of bugs for one - from terrain hit boxes that don't match the visible terrain models, to scripted events that don't occur consistently or properly, sometimes requiring the repetition of an entire level (indeed, one was an impasse), to AI that is inexcusably retarded and inept (though the enemy are occasionally like laser-wielding snipers). For another, the tactical interface was scrounged from anal leakage and other unseemly bodily discharge. It's too clunky as to allow quick tactical commands to be issued, as they'll often be imprecise and the friendly AI suck too much to follow the orders well anyway. Plus friendly AI are like to die quickly. The game doesn't even run well and seems to lack a lot of basic compatibility with modern hardware and software. All of these missions are linear and unimpressive in everyway. The city -- Mexico City or Genericcentralorsouthamerican City -- yields a layout that betrays a desire to constrain the player's tactical options as much as possible. Objectives seldom make sense as they are portrayed, for instance having to defend the rubble of an embassy when one could have easily moved the VIP personnel some distance to, you know, decrease their likelihood of dying while waiting for an EVAC helicopter. Alas, that is the sort of thing one would expect of real-life SOCOM search and rescue sort of units, and therefore the very last thing GRAW wants to portray.

Yes, this is a game from around 2005 or so, but I can play Half-Life 2 or Doom 3 and see quality there even ten years forward, not to mention even older games like Doom (1, 2), Half-Life, Blood, and so forth; so that time aged this so poorly is yet another indictment. This is not even a mediocre game by today's standards. It's trash. It is not a classic, whereas the original Ghost Recon was. Even if it's on sale, ignore this and go for the first. It ain't pretty graphically, but the experience sure beats this by lightyears.
Posted 25 January, 2014.
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No one has rated this review as helpful yet
256.4 hrs on record (248.0 hrs at review time)
rap muirderist chea Alexander Washington interior crocodile aligator
Posted 1 January, 2014.
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2 people found this review helpful
9.2 hrs on record (4.8 hrs at review time)
My face being tucked in amongst the zombies in that picture makes this game ♥♥♥♥♥♥ awesome.
Posted 31 October, 2013.
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Showing 1-10 of 11 entries