18 people found this review helpful
3 people found this review funny
2
Not Recommended
0.0 hrs last two weeks / 16.3 hrs on record
Posted: 8 Jun @ 1:39pm

This game is something I had expected to massively enjoy, but ultimately could not. So in the absence of a "mixed" review option, I'll lean toward the negative recommendation. Entirely because of the gameplay aspects of the game, not the narrative aspects.

I liked the heavy presence of skill checks in this game. Interacting with objects and dialogue choices often had several different options to choose from. Just from a surface scratch I could see that there's a tremendous amount of depth in this game. Character models look excellent, dialogue was engaging and the story hook at the beginning is a strong start to the game. The game oozes atmosphere from the very beginning. I was clicking and going through everything, and read everything I could get my grubby hands on.

But the game began to feel tedious, even after such a cursory glance at it. Going through a dungeon is a painfully slow process as many rooms are laden with traps. Juggling torches also seems like it could be annoying, though I did pick a race with superior nightvision so I didn't have to deal with it.

Healing is a fairly limited resource in this game, and that only serves to make combat encounters very lopsided. You either carefully prepare and near instantaneously obliterate the enemy after a big advantage, or they do the same to you. There is an enormous emphasis placed on environmental effects. Single-use items like grenades can be devastating if they set off an environmental effect. There's very little in the way of a battle of attrition, if you let things drag on then you are going to get overwhelmed. On paper all that sounds thrilling and fun but I only found it exhausting and boring.

But by far the worst aspect of this game for me is the short / long rest system.

This system effectively serves as your cooldowns. Many abilities require a short / long rest before you can use them again. And that is where the tedium really kicked in for me. I began to try and get through combat encounters while using as few of my abilities as possible because I didn't want to keep spamming the rest feature. I used a spellcaster, and spells are categorized into several tiers. And you only get an extremely limited amount of casts of tier 1 / 2 etc. of spells until you need to rest in order to regain your casts once more. There is a limited quantity of points you can get back out of combat without resting but that just adds to the micromanagement tedium. There is a specific category of spells that do not require these spellcasting points, but they feel a bit boring to use after a while.

Having to so heavily ration my abilities and spells really sucked the joy out of the game. And even if I strictly didn't need to ration them so heavily, I just felt like I had to. I am not fond of survival games at all precisely because I dislike these kinds of central rationing mechanics in games, though I am very fond of turn-based games and RPG's. Working with a mana reserve or cooldowns however is far more preferable compared to this system.
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5 Comments
DÆLY 7 Jul @ 12:50pm 
google "cantrip"
Arbiter of mediocrity 2 Jul @ 8:28pm 
This game is worse than divinity 2 and I spend more than 800h in that game. Plot, writing, companions and gameplay are all worse. I don't understand why. Is it because of D&D? Or was there a huge exodus of talent from the studio that I wasn't aware of?

It feels like visiting the same restaurant. You are about to order the same dish you enjoy but the waiter insists that their new dish is superior. Blindly you accept. The new dish arrives and looks impeccable. One spoon full reaches makes contact with your tongue and you notice there is no taste. It's in fact bland
Then you look at the bill and the price is higher. When you ask another patron why it's this bland, they antagonistically tell you that you have no taste

Modern gaming in a nutshell. Over-hyped new product releases. Bunch of malleable people buy into the hype. Anyone who remains objective afterwards is considered a troll. This is why the lower strata of society will never achieve better living conditions
Kmart 1 Jul @ 4:58pm 
Fair enough, I agree with you to an extent. I can't stand Open-World games especially if they introduce mechanics I feel are tedious such as The Witcher 3/Cyberpunk, Assassin's Creed games nowadays, or as you said many survival games. I think with Baldur's Gate I just overlooked it due to the nature of D&D, although it is more similar than I ever really stopped to think about.
Nipukka 1 Jul @ 2:37pm 
@Kmart

I didn't look into this game in all that much depth before buying it on sale. I had a general idea that it's played from an isometric perspective, there's lots of dialogue and that combat is turn-based.

I had heard of D&D and rulesets and whatnot, but I didn't look into their intricacies beforehand. It's only when I began to delve further into the game that I realized what specifically irked me about the game. The experience only reinforced my personal taste toward a dislike of any types of survival type systems in games as I only see them as a chore. This is a completely subjective thing and doesn't mean that the game is at fault.

I wouldn't have been able to form such a firm opinion on the game without experiencing it first. It had been on my wishlist since release and so I finally bought it on sale, leading to this review.
Kmart 1 Jul @ 12:57am 
It honestly kinda just sounds like you don't like D&D and you just like dice rolls, but what made you think you'd like a D&D game with that in mind?

I understand your opinions on the game, I'm just surprised you even bought it to begin with