1 person found this review helpful
Recommended
0.0 hrs last two weeks / 49.5 hrs on record (14.6 hrs at review time)
Posted: 23 Mar, 2023 @ 12:35pm
Updated: 19 Apr, 2023 @ 4:34am

Early Access Review
I bought Ultrakill November 13, 2020, mainly because I had a lot of free time and it was cheap, I buy games like this because I don't care too much for the triple-A industry blockbuster chicanery and because my friends will only eventually recommend this this to me later anyway, I played act 2 a bit ago, actually as soon as it was updated for steam, and stopped a bit and came back for some more levels. I like this game, I recommend supporting it, the music bangs, the gameplay pops, your moves look cool, the enemies aren't pushovers and the bosses are sick. I have played all of the levels on Violent (not boasting I'm not good this was just my personal choice)

Now for some spoiler filled criticisms that I really wish the devs get to see because its in Early Access and I still love recommending Ultrakill as is. Ultrakill in unique, its fast-paced and low-poly, about angels-demons x robots with some real metal ♥♥♥♥♥♥♥ lore and with levels and bosses that incorporate lots of mechanics that lots of other Arena shooters have but not in this different combination.

I have two key criticisms that I hope any DEV or avid fan gets to peak at because I feel like it can improve the game...

1. Inconsistent fight length (NOT NECESSARILY DIFFICULTY).

I love the variety of levels, it keeps the game fresh in my opinion, but I mainly mean to talk about fights in enemy arenas and bossfights. Some bosses may take 2-5 minutes, others you see how you could kill them in 30 seconds? The difficulty comes from some core game mechanics, healing is uniquely a local AOE omnivamp, but most bosses cannot be stunned or take breaks for this to happen so you gotta be fast but how fast? How fast is fun? I feel like I would have enjoyed the fight on 6-2 more if it was slowed down and with MORE health, a real balance because I couldn't even get to see some of the moves in the fight before having it be teleported behind me and I have a ♥♥♥♥♥♥♥ high tolerance for gaming masochism but I don't see how it can be fun for others. This isn't Melania from Elden Ring an Optional Boss, no it is a main storyline boss.

2. I think the grapple hook didn't get enough love.

Obviously there were levels that required it to progress but I don't see it in many more arenas as optional traversal (Would have loved it in 6-2). Adding a grappling hook to a game just makes it automatically more fun, but just wish there was more to do with it in some levels instead of obvious necessary progression.

Honestly this game is goated, it isn't my favorite of all time but it's better than good. I still recommend it but some things as above mentioned with inconsistent pacing and mechanic usage kinda leaves me saying what if. The game still isn't done and I think thats a perfect time to try Ultrakill and give your feedback as well!
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1 Comments
leed_o 23 Mar, 2023 @ 3:08pm 
That's me!