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What, really? Hahahah... What's that saying, great minds think alike ? Is what I'd like to say if it didn't sound like I'm tooting my own horn by tooting yours ;P So, fools seldom differ ? Oh, wait....
The Old City: Leviathan, huh. I have that game... Yes, that's exactly what I meant by reflective replayability, although "hermeneutic" sounds spot on and more scholarly ;) The game that really drove that point for me was Kentucky Route Zero. With every new visit, new reading, something opened up, and I don't mean just the tangents in all the unexplored vignettes and dialogues (slipped in details, as you say). It just seemed like a bottomless well, like that mysterious twenty-sided die, or "an introspective labyrinth through which to walk one's concerns." <3