2 people found this review helpful
Recommended
0.0 hrs last two weeks / 74.9 hrs on record (11.8 hrs at review time)
Posted: 5 Nov, 2014 @ 1:44am

If I were to write this as if it was a new game, I would say that The Binding of Isaac: Rebirth is a solid dungeon-crawling roguelike top-down shooter that combines the design of the original Legend of Zelda with the dynamics of popular bulletstorm games like Galaga or Touhou and the insanity of upgrade games such as Risk of Rain to create a crisp, fresh game worth sinking many hours into. The depth of the game extends from what the player sees from the surface as you unlock things while you progress through the game, giving the player more strategies and more interesting playthroughs.

However, if I were to write this as if it was a remake, I'd say that The Binding of Isaac: Rebirth lives up to the title the original game gave itself, boasting a wide variety of old and new features, items, characters and achievements. With a new, polished style in the creator's vision and a strong soundtrack to follow in suit along with new features such as co-op and saving, Rebirth goes beyond its father's limitations and provides new and old players with a revised, bugfixed and improved game.

Off the bat, I did notice that the mouse no longer functioned within the menus, which was disappointing, yet it did not take away from the experience. Additionally, I found the new map a bit of a problem to wrangle with, especially with transperancy issues, along with an exploit with the Soul Convertor and Guppy's Paw. Some characters also seemed unbalanced due to upgrades negating effects and others seemed a little weak, but hey, it's the luck of th draw.
Was this review helpful? Yes No Funny Award