14
Products
reviewed
990
Products
in account

Recent reviews by MJD24

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Showing 1-10 of 14 entries
8 people found this review helpful
91.1 hrs on record (84.0 hrs at review time)
I started a Khalida campaign, both of her Tomb Kings allies are complete, nearly useless shut ins and the lizards to her south are also lazy and just sit in 2 cities and let rats eat all their territory. Turns out this is a bug that they failed to fix and somehow made worse. They were originally planning to leave this in until 7.0. This somehow got through their own testing and public volunteer testing. Their communication is terrible and they clearly prioritize creating new paid content over fixing the content that has either been broken or that they broke after their customers already paid for it.
I'd love if they fixed their broken culture and their broken game, preferably in that order. I'm tired of long cycles of game breaking bugs that only get worked on right before they release more paid content.
Posted 7 October.
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No one has rated this review as helpful yet
5.4 hrs on record
The jump pads in Halloween 3 don't work
Posted 7 October.
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No one has rated this review as helpful yet
0.3 hrs on record
$50.00 is a bold price for a game that doesn't even boot on Windows 10
Posted 6 October.
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1 person found this review helpful
27.1 hrs on record
I miss Evolve. It was great.
In the future, if you don't like cosmetic DLC, just close your eyes. Simply do not look at it.
There was nothing that affected gameplay that you couldn't earn in-game.
Posted 28 September.
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No one has rated this review as helpful yet
123.0 hrs on record (94.0 hrs at review time)
Obviously it's very good.
I don't know what I'll tell you that you haven't heard before. It is tough to accept that luck isn't actually that much of a factor, you're just bad at math.
Posted 22 February.
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1 person found this review helpful
202.5 hrs on record (105.3 hrs at review time)
Accepting feedback and acting on it is a good thing.
Good game too, as long as Sony stops messing with it.
Posted 3 May, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
5.1 hrs on record
The game doesn't work correctly. Don't buy it in its current state. Bosses will do a clearly outlined attack and instantly kill you, enemies will either become invisible, or their attacks will which will result in completely mysterious deaths, there's a boss area where some flame traps are underground or invisible, resulting in more mystery deaths.
It's got some stuff going for it, but not enough. It's more frustrating than anything and the design wastes a lot of your time and discourages certain build choices by default. A good example of that would be that if you ever try to go short range, about half the bosses will instantly kill you with no counterplay for getting close to them, so all boss fights have to be medium range, at the closest. I've tested this even after trying to build tanky, a fair amount of them just have an instant cast AOE of varying sizes that casts death to punish you for not standing on the other side of the screen pot shotting the boss.
Posted 5 December, 2023.
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A developer has responded on 15 Dec, 2023 @ 4:20am (view response)
No one has rated this review as helpful yet
31.5 hrs on record (13.0 hrs at review time)
This is a review of the Multiplayer experience, it may also reflect the single player experience:
This game is totally broken and buggy to the point of being unplayable. I google bugs and I see posts about them from 2015, if they are working on fixing the bugs, it doesn't show. Dwarves will just start standing around doing nothing for no obvious reason. A dwarf will just stand in water instead of swimming out until he drowns. You can't play for more than a few hours at a time because the game can't handle that and requires that you restart it or else the bugs will multiply out of control. Things catch on fire a lot, they are supposed to because enemies have torches and you are constantly attacked. Despite this clearly being a core mechanic, dwarves don't care about the fire and will ignore it or stand in it making no effort to put it out. When you explicitly tell them to put it out, they'll try a little, but often will stand in it to put it out, resulting in them stopping part way through and going off to sleep off the damage (unless you've got your heals ready).

Battles aren't fun or interactive, you basically just have to switch have your book of dwarves open and constantly page between the different names applying full heals because no matter how much armor you put on them they'll just suddenly take massive damage and die if you aren't constantly healing them. Much like the above, despite being a core game mechanic, the dwarves don't care much about battles, and, unless you learn the 3 part secret jutsu of making dwarves care about fighting, will wander off and start doing non-battle tasks mid battle. This often puts them far behind enemy lines and will result in their death unless you baby sit them with portals. Bow and arrow dwarves aren't smart and seem to very much enjoy firing from melee range and getting constantly wrecked. The only way to improve their fighting prowess is the constant fights, or training, but they won't train if you didn't luck into them getting a combat skill, and combat skill books appear to be the most rare resource in the game.

The incredible slowness with which dwarves improve their skills is also in sharp contrast with how disposable the dwarves are due to terrible AI and the game constantly breaking. You either have to keep a dwarf alive for many many in game hours for their skills to raise an appreciable amount, or you have to spend the incredibly rare skill books on them. Once they die (once again, possibly by just standing in water and refusing to move) you lose all their skills and another random dwarf shows up who has one randomly (??) selected skill. I don't know how random it is, because I went through 13 hours worth of dwarves and saw 1 warrior, but a ton of swimmers and climbers.

The game is also supposed to a base defense or tower defense flavored. I've played a lot of those, I can't think of any where the enemies just magically portal directly into your base, sometimes directly into the room that has an item (totem) in it that exists specifically to prevent that from happening (unless that isn't what it's for, the game descriptions are vague and when you google questions about this game you question how many other people have played it, very little info).

If you want to fight against bugs and ♥♥♥♥♥♥♥♥ for the prayer of 2-steps-forward-1-step-back progression, then be my guest, but if you read this review you were at least warned.
Posted 8 January, 2022.
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5 people found this review helpful
10.4 hrs on record
I can't possibly recommend this game, as much as I would like to. I got it and talked another friend of mine into playing it with me over Christmas break. It's unplayable in multiplayer, and I've done everything possible to see if there is a way to resolve it on my end. I love Diablo-likes, I've been playing since Diablo 2. I've put thousands of combined hours into D2, D3, POE, Grim Dawn, and Wolcen and I have never encountered the co-op instability in any of those games that I've experienced in Inquisitor.

It is the literal truth that Diablo 2, twenty years ago, on a dial up modem had a more reliable multiplayer experience than Warhammer 40,000:Inquisitor - Martyr has now. I've scoured the Internet looking for solutions, I've posted in their Discord @ing the staff members directly, multiple people have come into the discord reporting the same problems with multiplayer and I've never seen a single acknowledgement that the devs are aware of the state of multiplayer or that they are making any effort to resolve it. Complete freeze ups, crashes, desyncs, and poor performance are the norm. I wish it wasn't so. I love W40K and I love Diablo-likes.

If they ever fix this I'll gladly come back and revise this review and hopefully put some more hours in with my friend, if I can talk him back into it after what we've gone through so far. I'm hopeful, but not very.
Posted 18 January, 2021.
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1 person found this review helpful
167.2 hrs on record (46.8 hrs at review time)
I got recommended Noita by watching a little of it played on OneyPlays. It's definitely one of the most innovative and interesting Rogue Lites/Likes I've ever seen. The game really has chapters of you enjoying it and I'm still not fully out of the "dying on stage 1 due to wacky experimentation" phase. You can spend so much time just playing with the physics of the level, setting things on fire, throwing other things into the fire, melting away structures with acid or mana, killing enemies in new and creative ways, or just exploring. Even after you get past that, you immediately get introduced to a rich, enjoyable, and intuitive wand crafting system that you can spend just as much time in as you did earning the gold to buy the wands in the first place.

Noita is really great. Most importantly is that you almost never feel like you got a "cheap death", upon reflection you usually end up blaming yourself. "Well, I kicked a box of explosives into a lit lamp, what did I think was going to happen?", "I cast a freezing spell while under water, of course I got trapped under ice", "I panicked and started flinging explosive spells in a metal room, next time I'll do this differently".

You really feeeeel like a foolish wizard getting wiser.
Posted 2 December, 2020.
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Showing 1-10 of 14 entries