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Recommended
0.0 hrs last two weeks / 906.7 hrs on record (703.7 hrs at review time)
Posted: 22 Aug, 2016 @ 6:23pm

CS:GO Review
For a start I will say a few words about the concept of the project. The game was originally conceived by Valve as a revival of the series of Counter Strike - and the emphasis is on closeness to 1.6. Naturally, this promised nice graphics on the updated Source, the new puhi, updated maps and all sorts of ništâčki. What came of it?
Counter-Strike: Global Offensive Review CS:GO0 0
Killkamy is one of the key innovations of the games

First of all, note that the game is really successful. And not even in terms of the "cruisey" high-endnote graphics, but in terms of quality of work of designers, mappers, modelers and others. Because the cards look really amazing, the models of weapons and players are also good (that is, in fact, they are just done well and are good on their own but if they look good in this game - is another question) - in a word, but I liked it, despite the fact that in General Counter Strike is not a game where graphics are important. At least, there is some flatulence, excessive brightness, as in Source but in GO just nice, where it is dark, where you have bright. In General, good graphics, usual, pleases the eye and the stars from the sky is not enough. And the cards here are very good. That is, as.
Counter-Strike: Global Offensive Review CS:GO0 0
Most of the maps in GO are copies of the classic maps from 1.6. However, in contrast to the same Source in the environment and the design reworked almost completely - if the Source is simply pulled teksturki, added a normal sormovskij features like scattered across the map of dust here, almost completely redesigned the concept and idea of the map, leaving almost intact the original structure of the map. For example, de_dust2. In 1.6 and Source it is a normal Eastern city with pointed domes and intricate paintings a La the cartoon about Aladdin. GO to this map it looks like the levels of some CoD 4, because now this is not the tale of Aladdin, but rather dilapidated streets of, say, Syria. In this plan GO a head taller than their predecessors, so there's a lot of attention paid to detail maps that compose a positive impression.
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