7 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 28 Aug, 2019 @ 11:14am
Updated: 11 Feb, 2020 @ 2:36pm

Short and sweet, ill say that.

After finishing this DLC which ran me maybe 2 hours max, my playthrough was on normal, I went for the achievements of collectables and not using health packs, which if you play smart, isn't hard at all.

The story fits in well with the Metro Universe, it fills in the lore blanks of Novosibirsk, and the cutscene transitions make everything flow smoothly in a flashback sense to the point that if you wanted to, you could play both simultaneously during the main story. It follows the original linear Metro games, where the last part of the story has arrows for you to follow. Despite knowing how it ends, because I played the original game, it still made me tear up due to the sacrifices made by all parties for what they believe true.

The music is the same from the main story such as "Race Against Fate", no noticeable new additions to it. I would have liked some new additions to the OST, so for that, I'm giving it a 4.

The gameplay adds the new weapon of the Flamethrower. In the middle of the DLC, you are swapped to an AK and Ashot, which breaks the monotony but then given back the flameyboy at the end to toast some critters. It has new upgrades but follows pneumatic weaponry train of pumping. It leaves out a lot of things from the original game, such as having to change filters, checking stealth levels, throwables such as grenades, etc, the entire backpack mechanic is removed, making the only things craftable at a workbench being health kits and ammo.

The graphics are the same as the original game, no change there.

Story - 4/5
Music - 4/5
Gameplay - 3/5
Graphics - 5/5
Overall - 8/10

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