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Análises recentes de MichaHil

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Exibindo entradas 1–10 de 23
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0.4 horas registradas
Please keep updating this game visually and mechanically it's the most fun I've had in the past 30 minutes.
Publicada em 23 de novembro.
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GOOOOOD MORNING VIETNAAAM

HEY THIS IS NOT A TEST
THIS IS ROCK AND ROLLL
TIME TO ROCK IT FROM THE DELTA TO THE DMZ
is that me, or does that sound like an elvis presley movie?
Viva Da Nang
Da Nang me, Da Nang me, why don't they get a rope and hang me?
HEY is it a little too early for being that loud? Hey, too late
it's oh 600 what's the oh stand for? Oh my god, it's early
Speaking of early, how about that Cro-Magnon Marty Dreiwitz?
Thank you Marty for silky-smooth sound, make me sound like Peggy Lee;
Publicada em 6 de novembro.
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Skip Barbuta and pretend the game is called UFO 49. Just trust me on this.
Publicada em 27 de setembro.
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9.5 horas registradas
Minecraft Warcraft, I guess.
Publicada em 13 de junho.
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1.0 horas registradas
When I review video games, I review them not as products, or services, or experiences. I review them as video games, because that's what they are - they're meant to be played, explored, mastered, taken from. I don't consider what the developer's done in the past, either - unless it's clear that the developer's evil intentions and motives seep into the game itself, I don't judge a developer based on what else they've done. Separate art from artist is my motto.

With that said, this game just sucks hot ass.

Unapologetically mediocre. Nightmare Kart's only things that it's got going for it is that it was made by the PSX goth transbian furry yeag girl, and that it's Bloodborne on Steam before Bloodborne on Steam. But that's... That's genuinely it.

  • The visuals feel gaudy in a sense that it's either too classic or too modern with no inbetween. The default settings for the game give you a PS1-inspired look and feel, but I turned it off immediately because it just felt... wrong.
  • The controls are clunky, making fights feel way worse than they should be. The Father Gregory fight in particular is something I'm just not fond about. The AI can range from "annoyingly hard" to "child's play" with seemingly no inbetween.
  • The menus and settings menus are barebones. This is a nitpicky thing, but control rebinding should have been standardized - nay, mandatory - once the PS2 era hit. It just makes personalizing your experience so much worse.

I don't actually care about Bunlith or Ms. Walker or whoever being trans. But I'm just disappointed that she could have done better, that she could have given 4chan a reason to not be extremist all the time.

2/5. I'm sorry, but this has untapped potential. :(
Publicada em 6 de junho. Última edição em 27 de junho.
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0.6 horas registradas (0.2 horas no momento da análise)
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This game would be way more fun if you were a Halo spartan and you shot enemies down with your auto rifle and sniped enemies from mere meters away but it's pretty fun either way
Publicada em 15 de abril.
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0.2 horas registradas
Arena shooters need good first impressions. I didn't like this first impression.

Pros:
* It's free to play and was created using the Unreal Engine, allowing for more players to marvel at its graphics.
* The weapon selection is a bit unique, but nothing special.
* Movement is unique as well, but it's not what I'm looking for.

Cons:
* I don't like how the movement works. It's not very arena-like.
* You'll need a mid-range PC to run this game, which is unfortunate.
* There's no easy way to set up offline matches, a staple for longevity.

Because of this, I don't really like it. But if you'd like a movement shooter that emphasizes arena play just as much as run-and-gun, then you might like it.
Publicada em 31 de março.
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23.5 horas registradas (0.1 horas no momento da análise)
I actually like Overwatch 2, I'm just giving a negative review just so Blizzard can learn their lesson.

Also, didn't Valve keep up Team Fortress Classic on Steam after TF2 was released?
Publicada em 28 de fevereiro. Última edição em 8 de março.
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8.8 horas registradas (8.0 horas no momento da análise)
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I am utterly terrified of jumpscares. I cannot handle them without some kind of filter or emotional barrier (i.e. sentimental value, a let's player, etc.) standing in the way of a horror game. I've had this irrational fear ever since I was 7 years old and was exposed to my first ever real, honest-to-god Jumpscare by a past friend of mine, and I don't see my fear slowing down any time soon.

But what Lethal Company does is insane - its humor is ridiculously ingrained into its gameplay, not forcing or shoving its way through, but through context and player interaction. Every terrifying moment that you come across, each sudden jolt of horror and spine-tingling moment of unease, is almost always broken by a friend(s) cackling by your side as the two (or more) of you make a break for it out of a spider's den, or a coilhead's domain, or even something as simple as a beehive after trying to yoink one for some dosh.

Legitimately, I have never felt a sense of relief in any other horror game before Lethal Company, and the fact that I can play it without succumbing to my fear of fear itself is immaculate, even divine if you will.

10/10. Please, for the love of god, play this game with a friend or two if you think horror games are scary. You'll bust your ass laughing until you're blue in the face. Please.
Publicada em 31 de janeiro.
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0.1 horas registradas
Fortnite's movement turned into boo boo fart so I'm playing this game to cope with my loss of Season OG
Publicada em 3 de dezembro de 2023.
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