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Upplagd: 20 nov, 2020 @ 15:36
Uppdaterad: 18 okt, 2021 @ 13:23

đŸŽ€Introduction
Yakuza Kiwami 2 is the remake of Yakuza 2 that was originally released in 2006. You play as Kazuma Kiryu, who is called back into action after a year of leaving the Tojo Clan regarding a murder which was committed by a rival organization, the Omi Alliance. Kiryu must prevent a war outbreak between the two clans. This being my first Yakuza game I went in with little to no expectations or knowledge about this title, it's safe to say that this game deserves all the praise that it gets. If you’ve never played a Yakuza game, then you’re in for a wild ride.

✔Pros
‱ So much side content with small storylines to follow and mini-games, with some of them even more fleshed out than the actual main game itself
‱ Combat is simple but extremely satisfying and fluent
‱ Mini games that are completely different from the core game help break the game up to avoid it being overly repetitive
‱ Dialogue is both amusing and serious, the game choices when to use either at appropriate times
‱ Engaging story that’ll keep you interested throughout, even if you haven’t played the previous game(s)

❌Cons
‱ Boss battles aren’t interesting and feel dull
‱ Combat difficulty isn’t balanced well

❓Bugs
‱ Alt-tabbing out the game seems to have trouble figuring out what controller you’re using and assumes you’ve switched to mouse and keyboard, this changes the button prompts and can only be reverted if you restart the game
‱ Occasionally, fights in the city will fail automatically despite not being anywhere close to death

đŸ•čGameplay
Solving problems with our fists
It isn’t hard to grasp the concept of this franchise, you get approached by a bunch of thugs, they get angry at you, you throw some punches and everyone lands on the ground with weird ragdoll physics. It’s a very fluent and gratifying beat ‘em up that never seems to get dull despite how often you go up against a group or boss. Your attacks are pretty simple, light and heavy attacks, grab and your special attack. A special attack is granted when you get enough energy, which is acquired when you hit an enemy, when the game prompts you to do so, you can use a special move depending on where you are, where your enemy is and if you’re holding a weapon. These play out in a small cutscene off to the side for you to enjoy the pure satisfaction of Kiryu practically impaling his fist into an enemy.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2293414053

Balancing on the other hand is practically non-existent even on the harder difficulties and against bosses. You’ll be able to easily punch your way through any gang that stands in your way or bosses that you encounter that might appear intimidating at first. Being able to store weapons that you pick up, especially any bladed weapons, seems like a huge oversight since obviously no matter how strong you are, you can’t block against a blade. This gets exposed the most when you go up against any boss, you simply get out your katana and go slicing up anyone who stands in your way. The special attacks are also generally overpowered, being able to demolish an entire bar or two of the boss's health without breaking a sweat.

The busiest man in the world has all the time in the world
To say that Yakuza Kiwami 2 has some side content would be an understatement, to say the least. Despite the need to rush from point A to point B at times in the main story, you’re still free to roam around the city you’re in to talk to people, eat at places, play mini-games and help other people in the city with their problems. Because apparently, Kiryu has all the time in the world to do whatever he wants whenever he wants, which really gives the player a lot of freedom to explore and do practically anything they want in the city.

The types of side missions you’ll encounter aren’t your standard run of the mill missions where a random person asks you to go to this location and recapture this section of the city because it's been overrun by a gang. Each one has a small storyline that acts as a reason to get you involved in that person's problems or the problems that you get into yourself (which happens more often than not, but usually ends up being comical). Sure these NPCs aren’t voice acted, but the dialogue has enough thought and detail for an NPC side mission.

Mini-games are an entirely different scene for this title compared to side missions and you’ll be surprised (in more ways than one
) at what you’ll come across in this title. Some of them feel just as fleshed out as the main game and can distract you for hours on end, whilst others are simple claw machines or arcade games that you can play using your currency. So have fun playing the claw machine for hours on end trying to get every single plushie in the game! Though that being said, don’t be too surprised if you find some
 unusual mini-games out there, this is a Japanese game after all


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2293424222

Reading a boss by its moves
Bosses come in a variety of sizes and forms, but the majority of them are the same but with different punches and kicks which isn’t really the main problem (though thinking back to it now, there wasn’t really that much variety with bosses
 What made them all feel different was the exciting and lively places and environments you were fighting at that make each one unique and memorable, but I digress). Some of them have blades which you obviously can’t block against but can backstep to avoid getting hit, this is just more of a headache since your block is useless. When you go fist to fist against a boss, however, there isn’t much fluency, you hold block to block their attacks then you attack 2 - 3 times and then rinse and repeat. If you block at the correct moment instead of holding it down then you can parry them which leaves them vulnerable to attacks for a few seconds, though sometimes this can be difficult. That’s about it, depending on how many layers of health the boss has will depend on how long the fight will play out for, it feels like it drags on with nothing interesting happening throughout. It feels like it depends way too much on the special attacks that you can only slowly build up.

đŸ–„ïžGraphics
The graphics are definitely a show-off, with bright lights all over the cities, it was easy to get lost simply walking down the streets in first-person mode and looking at what the game presented. Granted, it might be a bit too bright and cluttered with so much going on, but for myself personally, I admired and took in everything that I experienced even as I was focused on kicking the living daylight out of thugs who looked at me funny on the streets.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2293401239

💭Closing Thoughts
Yakuza Kiwami 2 definitely lives up to its name with all the praise that it receives, from the hours upon hours of side missions and mini-games that can distract you longer than the main story will. This game thrives off the endless amount of content that it provides along with a satisfying and interesting story and fluent combat system. Sure, the boss battles aren’t that great and might be dull along with some odd design choices here and there, but you can easily overlook and even forget about these smaller issues when you’re too busy beating the hell out of a gang of thugs that looked at you funny. For anyone who hasn’t played Yakuza Kiwami 2, you’d be doing yourself a favour to pick it up when you can, you won’t regret it.

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For more critically honest reviews of mine, check out Metro’s Review Corner
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11 kommentarer
Mad Goat of Shimano 17 dec, 2020 @ 3:32 
You seriously need to play Yakuza 0.
Amirite 26 nov, 2020 @ 2:39 
Your review thoroughly entailed what I needed to know about a Yakuza game since I've never played one before. Thank you
AviaRa 24 nov, 2020 @ 1:47 
I still haven't found the time to actually start playing Yakuza series. As I own these remakes, I'm glad to hear that they're great, tho!
Thanks for the great review.
janner66 21 nov, 2020 @ 9:28 
@Metro.
Cool thanks for the info.
I do intend playing these from the beginning. I might start them reasonably soon.
The steam character limit is a pain! I'll read your review on SoQ.
Cheers.
Metro 21 nov, 2020 @ 5:24 
@janner66

The combat overall is satisfying and enjoyable, but the bosses are boring and dull. You can't keep fluent movement and attacks going on like you can with gangs that you encounter whilst roaming around the streets, it's annoying how these bosses aren't all that complex and are easy to defeat.

As for the story, its very intriguing if you're willing to follow it, and that's coming from someone who isn't usually interested in following stories in games. It's not necessary to play these games in chronological order to understand the story, though you might have a better understanding of the characters and what they've been through if you do. There are some spoilers from flashbacks that refer to previous games in the franchise so be aware of that if you want to play through these games in order.

I did have a section talking about the story but had to cut it out due to character limits on reviews. The SOQ review will have the full review with nothing cut out.
Metro 21 nov, 2020 @ 5:22 
@Tasi

Thanks for letting me know, guess I didn't proofread this review well enough. Thanks again.
Tasi 20 nov, 2020 @ 23:37 
Hi, check this sentence:
"...this game deserves all the praise that it deserves."
it looks like a oversight. Well written otherwise.
FruitNDoggie 20 nov, 2020 @ 16:56 
Claw machine plushies?! What a diabolical trap to include in a game.
janner66 20 nov, 2020 @ 16:40 
Nice review. I just have a few questions if you don't mind.

Are you saying that the combat element is too easy or it's just a bit repetitive?

What's the story like in this one? Is it more about the combat or is there a decent story holding it all together?

Sermike 20 nov, 2020 @ 16:05 
Another game added into my wishlist thanks to that magnificent review, thanks Metro!