42 people found this review helpful
2
3
Recommended
0.1 hrs last two weeks / 513.4 hrs on record (201.9 hrs at review time)
Posted: 12 May, 2024 @ 12:19pm

I would recommend this game to anybody looking for a different and unique MMO experience, however thats not to say it doesnt have faults, because it does. a lot of them.

To give credit where its due, the MO series is unable to compare to any other MMO in many ways. For one, it is a single instance world. you dont have region based servers or anything like that. it is simply you and everyone else online. This sometimes causes some issues with ping, as the servers are EU based, but as an NA player that has played this game while living in multiple time zones across the USA, I have rarely had a situation in which ping ruined the experience for me.
The game itself is beautiful being in UE5, with a vast open world to explore. Plenty of sights to see, of which truly are amazing in terms of graphics.
PvP mechanics are decent as well, albeit sometimes buggy. If you have ever played other directional combat fantasy games, such as M&B, etc it does function similarly, just dont expect your old skills to carry directly over. it is different still.
there are countless PvE enemies to fight and tame and dungeons to explore with friends. this game does not go off of a normal class based system for character creation, rather using allotted points to put into each skill you desire, leading to unlimited possible play styles.
This game is the second in the MO franchise, and many players, including myself, have been in the community for 10-15 years and more. Countless secrets and activities are gatekept, and new players often struggle in finding things to do, learning the ropes, and finding guilds to play with because of this. This game is entirely player-driven, meaning there are no quests, no tutorials, no NPCs to tell you where to go or how to look. Every single thing you see in this game and you learn to do was discovered by another player, likely years ago. Personally, this is one of my favorite parts of the game. It makes every choice, interaction, discovery, and lesson learned hold much more weight to it. It makes every single thing feel like an accomplishment in some way, because you know you had to find these things out for yourself, whether by your own trial and error, or by gaining the trust of somebody enough to teach you.


Star vault is notorious for, well, making questionable decisions in terms of development and road mapping. Not only this but the very player-driven game that i just glazed leads to lots of conflict in the playerbase. good luck traveling and not being killed for entering someone elses territory. This is not necessarily the fault of the game and devs, but rather shows the kind of playerbase that finds this game. It is absolutely brutal, and you will find yourself going from stacked, well off, with decent tier items, loot, pets, and houses, right back to ground zero very quickly with the wrong decision making. nothing is permanent, and at some point you will end up starting everything over from scratch.

The game is incredibly buggy and unfinished. if you want the Mortal experience with as much content as possible, your honestly better off playing Mortal Online 1, despite it being in arguably worst shape than MO2. This game just does not compare to the amount of content its predecessor held.

However, if you have been looking for something new, think ultima online, skyrim, M&B, and dark souls had an orgy and created a love child from it, than this is the game for you. Welcome, and stay away from Tindrem
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