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目前顯示第 11-20 項,共 46 項
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總時數 3.1 小時
I'm going to still recommend this game if people are particularly interested in this sort of gameplay. However as for me I decided to call it quits after Day 25. There weren't really any new mechanics introduced that would keep me engaged. The upgrades are forced onto your table, taking up even more space. I bought everything from the shop, black market and the security offices however it didn't really do anything for me. And in the end it just ended up feeling like I was playing with no clear goal in mind, just the same monotone thing day after day with no end in sight. Once again, I'm gonna recommend it if you really like the aspect of a lost and found mini-game, but it's pretty bare bones as of yet.
張貼於 2024 年 12 月 2 日。
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總時數 22.1 小時
Despite always hearing positive things about this game, I wasn't interested in playing this game at all. Truth be told, I was never really into underwater exploration due to my fear of deep waters, but honestly it managed to reel me in rapidly (pun intended). The game has a beautiful pixel art style that eased my fears, and as soon as I booted it up I just couldn't put it down. The game does a fantastic job of having fun exploration that always keeps it fresh due to an influx of events that occur nearly every time you dive, as well as having a very good management segment during night time where you use the fish you collected inside the sushi bar and serve it to customers. One of the big reasons why I enjoyed it as much as I did is because the game is perfect for my steam deck, whenever I just want to lay in bed and play for like an hour or two. The mini-games and boss fights are very fun to play. You notice that they are all very different, taking inspirations from other games, for example you have mini-games in the style of Cooking Mama or old school shmups like R-Type. Overall, if you're a fan of exploring underwater or fancy yourself some sushi bar management with very fun mini-games this game is definitely worth the pick up.
Bonus points for the collaboration with Dredge that includes A LOT of content for free.
張貼於 2024 年 11 月 28 日。 最後編輯於 2024 年 11 月 28 日。
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總時數 34.4 小時
A hefty remake of the first act of the classic JRPG brings the iconic story to the current generation while also heavily expanding on it with some twists and turns. It was one of my first Final Fantasy games, and to this day it is one of my most memorable ones.
張貼於 2024 年 11 月 24 日。
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總時數 3.8 小時
The entire time you are experiencing this game you constantly can't stop feeling insane mind♥♥♥♥ery. The motto that the game adapts is "Experience death from the comfort of your seat" which is oddly fitting for a game in which everything but nothing happens at the same time. Enjoy five short stories which occur in different eras and locations, touching on themes like time travel, black magic, and immortality. Do remember that you might die or you might live, but at what cost?
張貼於 2024 年 11 月 22 日。 最後編輯於 2024 年 11 月 22 日。
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總時數 15.8 小時
First off I'd like to say that this is one of my favorite STORM games. I used to play it a lot when I was a wee lad back when it came out on the Xbox 360. Having to replay it after all these years didn't feel like a chore at all, and this is mainly due to the fact that this game has the most fleshed out and enjoyable Ultimate Adventure mode out of all the STORM games in my opinion. It continues where STORM 2 left off and ends during the 4th Great Shinobi War. The story is recorded in a thing called the Ninja Timeline, where you can choose to retroactively go back and replay missions and key moments as you see fit. During exploration you can find collectibles scattered along many locations which will unlock key moments from Part 1/Early Shippuden which you can play as well. I wasn't a huge fan of the game exclusive ending but what can you do when the ending of it wasn't present in the anime at the time. Everything feels like an upgrade from the previous iteration, be it the combat, overall movement, inclusion of secret actions and fantastic boss battles although the traversal during the story is still a bit sluggish but it still feels better than having to backtrack back and forth like STORM 2. All in all, it's a must play for any Naruto/STORM fan or anyone looking for a fun arena fighter with a great story.
張貼於 2024 年 11 月 13 日。
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總時數 1.0 小時
While I'm glad this got a HD touch up, in my honest opinion this is still one of the weakest games out of the entire STORM lineup. Clashes are still a fun mechanic but apart from that the story is virtually non-existent, although I didn't play a lot (only like an hour before I got fed up), I was stuck just exploring Konoha which got stale really fast and every mission you unlock is essentially a side quest mini-game.
張貼於 2024 年 11 月 8 日。 最後編輯於 2024 年 11 月 8 日。
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總時數 18.2 小時
A one of a kind experience. The cast are a wonderful set of characters that all had to deal with their own shares of trauma and coming to terms with loss. However to truly deal with a loss, you have to accept and let go, and that's what this visual novel is about. Great characters, beautiful pixel art, fantastic OST and a spectacular story that pulls at a lot of heart strings.

But hey, the world hasn't ended yet...
張貼於 2024 年 10 月 24 日。 最後編輯於 2024 年 10 月 27 日。
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總時數 63.4 小時
My honest thoughts on Final Fantasy 16 go as follows...

Positives:
- Great characters
- Engaging combat
- Amazing set pieces
- Apart from some fetch quests, the side quests provide plenty of world building and character development
- Great OST (find the flame and ascension come to mind for me) Thank you Soken, my goat

Negatives:
- Game doesn't really know its identity, it doesn't lean into the action nor the RPG type (a standout game that mixed the both well was FF7R)
- Would be way better if they leaned in all the way into the action, as in my opinion the action and set pieces are some of the best we've had in a hot minute
- The amount of side quest pop ups can break the pacing during the main story quest, personally I didn't mind it as much but I understand others that got frustrated
- NPCs take way too long to say whatever they want to say, makes waiting for the next line feel like a drag

In conclusion:
Despite the flaws I thoroughly enjoyed my time with XVI, however I do not want another one of its kind. I'm hoping that the next FF goes into another experimental format and shows us something new for the franchise.
張貼於 2024 年 10 月 15 日。
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總時數 31.4 小時 (評論時已進行 31.4 小時)
What to say...I have to admit that I do feel that the story in Ryza 1 was a bit better than in 2, however 2 did have its great moments. However the game itself is a big improvement on the formula that Ryza had. Must play for any fan of comfy, crafting oriented jrpg lovers!
張貼於 2024 年 9 月 13 日。
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總時數 31.8 小時
My first venture into the atelier series. It's a great coming of age adventure story, with a heavy focus on crafting/gathering. Definitely recommend if you're looking for a comfy game.
張貼於 2024 年 9 月 9 日。 最後編輯於 2024 年 9 月 9 日。
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目前顯示第 11-20 項,共 46 項