2 people found this review helpful
Recommended
0.0 hrs last two weeks / 29.5 hrs on record
Posted: 28 May, 2024 @ 1:23am

This is a perfect example of an Indie-RPG for me. It is not an ideal game, but when I want to play indie-RPG I want to play something like that - first-person perspective, complex world with lots of interesting lore worth exploring, graphics not impressive technically but have a distinct and unique visual style. And all of this is provided by Dread Delusion.

There is a world with Islands drifting in the skies that are populated with different factions that struggle in their ways. Each one lives in a distinct regions that have unique visuals and lore aspects. It’s hard to explain without any specifics how thoughtful and complex this world is. At least this is how it felt to me. The combination of magic and technology in one world is nothing new, but it was deep enough to be interesting from lore and worldbuilding perspectives. For example, there is the Clockwork Kingdom that uses technology to decipher magic by a sixfold code, and they have an AI King who becomes mad and in every conversation, he spills jibberish lines of code. And it's up to you to investigate what is happening with Kingdom.

Games location level design is interesting visually and rewarding while exploring. Each region has its own visual style, types of enemies, etc. Earlier mentioned Clockwork Kingdom is full of machinery, powerlines, tall metal and brick buildings. But Endless Realms feels different - with all the gothic mausoleums and churches. That feeling of distinction is also supported by the unique design of the enemies, which leads to talk about combat.

Combat design feels pretty simple and for most of the game, it would be not challenging at all. Yeah, the game provides a few ways to deal with enemies - there is melee weaponry, bows, spellcasting, and summoning. But most of the enemies are so slow that you easily can run around them and deal damage without any resistance. Only on some final levels, they can give some damage back, but it still does not feel like a challenge at all.

RPG mechanics are simple but provide deepness in some way. You can invest in Lore and easily unlock secret doors, or you can level up lockpicking and easily open any locked doors. Sometimes there also is a third option to invest in strength and just smash closed doors. You can wear different clothes and jewelry that bust some of your skills or give you any passive effects. It is nothing special or unique but it feels organic and gives you some ways to personalize your build. Also, most of the items are unique and found when exploring, so it made exploring more rewarding.

Overall it was fun 30 hours of gameplay while immersing into a new bizarre world full of interesting lore and exploration and some mediocre combat that does not feel challenging but does not bother you to be annoyed by it.

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