1 person found this review helpful
Recommended
0.0 hrs last two weeks / 96.6 hrs on record (7.4 hrs at review time)
Posted: 28 Apr, 2015 @ 9:06pm

Early Access Review
Although it is still in Early Access, Killing Floor 2 expands on the Killing Floor franchise, proving itself a worthy successor to the original. That being said, in its current state, it only has 3 maps, 4 perks (Commando, Berzerker, Field Medic, and Support), and few weapons.

The gameplay is much the same in this iteration, with waves of Zeds swarming the players with a cooldown time for them to reach a trader (which is some weird console this time around) and buy new weapons with what is this time, from what I've gathered, quite literally Dosh. Seriously. As far as I can tell, the currency is called Dosh.

Anyway, one thing that has been added in this game is a sprint function. Veteran players of KF will remember pulling the knife to run faster. Sadly, this no longer works.

Another thing to mention is this: the environments can be destroyed. Not like Battlefield, but lights and such can be broken, forcing you to either pull a flashlight equipped gun, or evac the area.

On the flipside of all of these cool features is one that slightly annoys me. Unlike KF where you usually won't get completely surrounded? Yeah, that ♥♥♥♥'s gonna happen here. Also, the Zeds are slightly harder to kill.

Overall, I love the game, but it is also different enough from its predecessor that it is worth having both, especially with as little content as is in this one currently.
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