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Not Recommended
0.0 hrs last two weeks / 3.0 hrs on record
Posted: 9 Sep, 2023 @ 1:42am

Early Access Review
Boff, vampire survivor est largement mieux. Y a pas de combo, c'est nul.
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Developer response:
Pixo - Keeper's Toll 1.0 OUT NOW  [developer] Posted: 9 Sep, 2023 @ 3:52am
Thanks for checking out the game. I wanted to explain our position a bit more in case anyone is under the wrong impression.

We are trying to go into a different direction than Vampire Survivors, we could add weapon evolutions and more crossover mechanics but we don't see the reason to as Vampire Survivors has those and does it fantastically. Not to mention it's a great game!

We are taking the core of the survivor genre and blending it with elements we want to see and play.

Some of the ways we are doing this are:

A focus on each class playing completely different and have having 100% unique abilities/talents/powerups.

Each level has completely unique enemies and many of those have special abilities/moveset/mechanics.

Each level has completely unique features and unique bosses that have phases and specialized attack patterns.

We are focused on a slower paced, more tactical gameplay that attempts to keep the player power in a more balanced state. What we mean by that is you will never just be standing still wining in Keeper's Toll. You will spend much of the game feeling challenged but always feeling like your skill matters. So as you become more skilled you can progress without using meta progression. This is a mix of knowing the game, making smart choices and utilizing the rng that is dealt to you as an advantage. Which is one of my favorite gameplay loops of a roguelite.

Again the game is in Early Access and the above outline is always a work in progress, we have many awesome ideas planned, many in development and some coming to the game soon! (Such as the shadow monk)



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