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目前顯示第 1-10 項,共 26 項
17 個人認為這篇評論值得參考
總時數 0.0 小時
The other DLC felt a whole lot more expanding. This one feels like half of it is fanmade. Very good work if it came from unpaid modders, but not revolutionary coming from Gearbox.
張貼於 8 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
4 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 157.5 小時 (評論時已進行 60.6 小時)
Keep your HANDS off of Helldivers 2, SONY...
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張貼於 5 月 5 日。 最後編輯於 5 月 6 日。
這篇評論值得參考嗎? 搞笑 獎勵
3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 24.1 小時 (評論時已進行 7.8 小時)
搶先體驗版評論
simulates pretty well the experience of salvaging things in abandoned balkan buildings
張貼於 2023 年 12 月 23 日。
這篇評論值得參考嗎? 搞笑 獎勵
12 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 6.8 小時 (評論時已進行 5.0 小時)
搶先體驗版評論
ate a corpse and ♥♥♥♥♥♥ my sister, then I went home and played this game, better than what twitter said.
張貼於 2023 年 10 月 25 日。 最後編輯於 2023 年 11 月 26 日。
這篇評論值得參考嗎? 搞笑 獎勵
4 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 45.4 小時 (評論時已進行 3.5 小時)
They didn't learn from their Payday 2 mistakes or other companies' mistakes after all.
張貼於 2023 年 9 月 22 日。 最後編輯於 2023 年 9 月 29 日。
這篇評論值得參考嗎? 搞笑 獎勵
6 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
總時數 409.9 小時 (評論時已進行 16.4 小時)
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⠀⠀⢸⠀⠀⢹⠀⠀⠀⠀⠸⠀⢝⣻⣯⣿⢿⡫⢺⡩⠍⣉⣉⣨⡗⠉⠂⠊⠀⠀
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🅑 Ⓛ Ⓘ 🅩 🅩 Ⓐ Ⓡ 🅓
張貼於 2023 年 8 月 14 日。 最後編輯於 2023 年 8 月 14 日。
這篇評論值得參考嗎? 搞笑 獎勵
9 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 9.9 小時
Updated for modern audiences
張貼於 2023 年 6 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
5 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 241.3 小時 (評論時已進行 11.5 小時)
godsend developers made a godsend game
張貼於 2023 年 1 月 22 日。
這篇評論值得參考嗎? 搞笑 獎勵
4 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 5.0 小時 (評論時已進行 2.6 小時)
It's the raw cerebral intensity of Quake married with Doom's enemy roster and its violent, cathartic attitude. Enjoying this game requires a certain frame of mind, a certain willingness to push yourself and to think in the heat of the moment. But it's extremely rewarding if you meet it on its own terms. Nearly every weapon feels like it has a significant role, a stark contrast to Doom 2016's promotion of 2 weapon playstyles. Ammo counts have been massively reduced, pushing the player towards intelligent use of their loadout. Overall, the way I would describe this difference is that Doom 2016 treats its weapons as a set of toys, in which any can be used at any time without too much consequence. Doom Eternal treats them as tools, and you have to use them well to achieve success.

The Doom Slayer is more mobile in every possible way and the combat is even more fast paced. Enemies are smarter, more aggressive and more varied across the board. New abilities like the blood punch, flame belch and ice grenade have been added, and provide even more tactical depth.

The end result of all of this is a hyper-intense gameplay loop of constant movement, weapon swapping, and decision making. It makes you feel like a demon-slaying god when you finally overcome. It's extremely engaging to the point that I keep coming back even after like 4 playthroughs.

All in all, from a gameplay standpoint it's one of the best SP FPS games ever, and a clear improvement over Doom 2016 in all of the ways that matter most. There's really not much else like this in the modern market. In an age in which arena shooters and movement based shooters are dying and the market is overwhelmingly shifting towards slower, less intense genres like tactical shooters and Battle Royales, it's nice to know that a game like this can still be made and find success. I'll get sappy for a second and say this: Thank you, id Software. You're the only AAA developer that still cares about the things I value in a shooter.
張貼於 2022 年 11 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 11.6 小時 (評論時已進行 11.1 小時)
Amazing game, canon material too, play if you want to experience the greatness found in Half-Life 2 games, except built by the love of passion of fans. Thank you very much for the experience!
張貼於 2022 年 9 月 16 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 1-10 項,共 26 項