2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 8.3 hrs on record (5.1 hrs at review time)
Posted: 8 Apr, 2021 @ 3:46pm
Updated: 9 Apr, 2021 @ 7:31am

I am a big fan of the first Evil Genius, been playing it on and off for about 10 years now.

Honestly, Evil Genius 2 leaves wanting in many tid-bity areas that ruin the greater picture. And also the world map is complete and utter garbage.

This is not to say I am not enjoying the game, it has its moments but it fails to retain the humour of the old game. Problem is that there is less of the charm - the writing is just bland generic statements.

Cant build green chair in red room. Because.

The world map is a mobile game mechanic - using time and minions as a single purchase to gain resources. And that's really all you do on the world map! Story missions suffer the same fate as they are just check lists to be filled with a minion quota.
There was ample opportunity here for some live missions - like sending your henchmen/evil genii (plural of genius) out with some gun minions to missions and destroy HQ's of forces of justice, or capture epic loot. Or even just text adventures!

The enemy agents are all different colours of the same skin. And like, Russian soldiers names John Addel and Brian O'Connell? One of them is black? I mean I'm all for representations, but that's taking PC and bit over the top.

IRIS just cant SHUT UP. A very dear voice will remind you of the slightest inconvenience in your current tasks. Even if the minion training just went to take a nap she will let you know about it. Or the constant cash reminder...

This feels like there were a few cut corners in budget/development and it just fails to amount to the true masterpiece that it really could have been.

Now excuse me while I play it some more.
Was this review helpful? Yes No Funny Award