lolly12252
lolly12252   United States
 
 
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Workshop Showcase
McPluto's base rich colors, edited for much better visibilty and recognizability.
1 ratings
Created by - lolly12252
Review Showcase
14.4 Hours played
An enjoyable follow up to the original game, but at the moment it doesn't do much more than iterate on an already solid base. Based on the dev's previous work and involvement with the community, I'm sure that the game will continue to grow and improve greatly from its current state.

The Pros:
+ Beat detection has been noticeably improved.
+ Track generation seems to accommodate a wider variety of music.
+ The 3D graphics are clean and result in a lot less eye strain compared to the first game.
+ Provides about the same level of challenge as the first game.
+ Fairly accessible achievements, not a difficult game to 100%.

The Cons:
- The camera placement is not great and cannot be adjusted currently. The character model blocks a considerable amount of your view of the upcoming note until it is right under you. It is particularly hard to make out when the note's arrow is down or right facing.
- No workshop and pretty limited customization currently, but we know that these features will be added in the future.

Personal Preferences / Suggestions:
* An A/V latency calibration option would be greatly appreciated.
* Controller support could use more configuration options. Maybe I'm weird, but I'd personally like to configure it so that the D-pad/L-stick work as the WASD inputs, and ABXY/R-Stick works as the arrow key inputs.
* I don't know if this is a bug or intended, but currently on Intense difficulty when multiple colored notes appear consecutively, they will always appear in a clockwise pattern (i.e., if the first input is D, the next will be S, then A, then W, then back to D) until broken up by an arrow-key note. This makes these sections pretty predictable, as you really only need to pay attention to the first note in the sequence. A wider variety of possible patterns could make it less monotonous without making it feel random or unfair.
* Due to the camera angle, it's hard to tell exactly when you're able to successfully hit a note. I got a huge amount of "Too Early" misses until I got used to the placement of the character and the delay that I needed to use. If the note pulsed or glowed slightly at the moment that you're able to hit it, that could give the player a nice visual indicator.

EDIT 2022.10.05: Within a week of launch, the amount of possible patterns for the colored notes was greatly increased, along with other balancing changes based on community feedback. Keep it up, dev!