3 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.9 hrs on record (0.3 hrs at review time)
Posted: 22 Jun, 2015 @ 1:37am

Throughout the years, I've put maybe 4500 hours into this game, more than any other game, over the course of three lost and rebought discs, as well as the Steam edition once I stopped putting optical drives into my computers. I still have the Cliffracer screech as my alarm in the morning. Doesn't fail to wake me up.

To me, this is the highlight of the Elder Scrolls franchise. I realize a lot of it is nostalgia - when this came out there was nothing about it that wasn't revolutionary in scope. Oh, I remember the days when my mates would outright whine for days about not being able to run the game well, after they saw what it was supposed to look like on my first proper bleeding-edge gaming PC.

Off the back of its combat system, the game got a few moderate reviews, even back in 2002. Which is understandable as this game is something as rare as a PC game that was ported to console rather than the other way around. However, as a pen & paper role playing gamer I always enjoyed the combat and never understood the problem people had with it. I was simply predisposed to suspend my disbelief before I even began.

Even today, with the graphical mods to Morrowind that are available, I have still not been able to make Oblivion look better than Morrowind. Modded DirectX 9 Morrowind just flat out looks better and more atmospheric.

The soundtrack is up there in my top 5, maybe second behind Age of Conan: Hyborian Adventures, just in front of the Monkey Island franchise. Jeremy Soule's best work, and such a great compliment to exploration and discovery. Apart from aforementioned Age of Conan soundtrack, I have never been more motivated to explore just because of a soundtrack. And when you hear that Cliffracer screech and the descent of timpanis, you know ♥♥♥♥ is going down.

Thank god we had spears back then. Nothing like a 1.5 reach modifier against Cliffracers.

A modder's perspective:
The game is infinitely moddable - more so than the newer TES titles. It is just more accessible and powerful. There's no need to add empty voice .mp3 to a mod just so the dialogue won't skip along on its merry way. There is no convoluted AI pathing and waypoint micromanagement just to script an NPC to move somewhere. And the scripting language in Morrowind is just downright simpler and more intuitive than most notably Skyrim.

For these reasons, Morrowind still to this day has 5-10 new mods being posted every day, and a live community. Additionally, because of how easy it is to turn idea to practice, the amount and quality of quest mods is tenfold that of especially Skyrim. If you want ACTUAL CONTENT from mods, and not just blinging out your character or anime mods, Morrowind is hands down the game you should get.
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1 Comments
vampirekiss129 5 Sep, 2024 @ 12:18am 
OMG, your review is like, super detailed and awesome! I totally love how you explained everything. You're amazing! 😍✨