1 person found this review helpful
Recommended
0.0 hrs last two weeks / 293.0 hrs on record (215.1 hrs at review time)
Posted: 25 Nov, 2016 @ 5:50pm
Updated: 23 Nov, 2022 @ 10:52pm

Don't let the 'bullet hell' tag scare you off, this game is nowhere near as difficult as a CAVE game, even on its harder difficulties. However, this game does require memorization of patterns so if you don't like that sort of thing this game is probably not the game for you.

In my experiance the game sort of cycles between gathering tons of items and fighting bosses. The item collection feels sort-of like an old collectathon game in that there are quite a few items in the game to collect, most of which are hidden or have some small challenge you have to beat to get them. The bosses are the centerpieces of the game that break up item collection, they attack with danmaku-esqe patterns that are generally very pretty. Your combat abilities seem to fall into three categories:
1) CQC with the hammer, which almost always resolves into doing the same few combos
2) ranged fighting with Ribbon which gives you a number of unique shot types to work with and is usually more fun than CQC
3) bomb-type attacks in the form of the amulet and super carrot (amulet being a defensive bomb with high invincibility but low damage, super carrot being an offensive bomb with short invincibility but high damage)

Overall I think the gameplay is quite fun.

There are also extra modes like speedrun mode and boss rush (and extra boss rushes with NPC characters in the DLC) which are exactly what you would expect. Also about a billion achievements ranging from boss rush to speedrun to low item% run to sequence breaking.

The game has been known to lag and crash for seemingly no reason sometimes on some computers, so that is something you should probably take into account if you are playing on a toaster
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