Rys
Rys   Kahului, Hawaii, United States
 
 
No information given.
Favorite Game
2,646
Hours played
81
Achievements
Review Showcase
1.6 Hours played
Bought the game on sale, and in less than 2 hours I was sending in a request for a refund. The game overall starts a bit intriguing, (although becomes a story we've all heard before in some way), but is definitely a 'walking simulator', and feels roughly unfinished with design choices that can leave the player scratching their heads as to logistics.
Graphics/Art Style isn't 'bad'. When it comes to art direction and the aesthetic they went for, overall it's quite pretty actually.
When coming upon the first animal type you can switch to, the game tells you that pressing 1, 2, or 3 can let you do specific actions (though not every animal has 3). It is at least honest in telling you that they're pointless actions to do, which is kind of a shame. I get that they want each animal to be unique, but allowing some overlap, (letting the Wolf dig up findables like the Mole can do, for example), wouldn't necessarily be bad. In the end the actions boiled down to 'lay down' or 'eat something'.
You can collect little findables along the way such as mushrooms and such that, upon viewing in the collectibles page, can give you a little extra side-lore, but overall are just in the game to coax you to explore more off the beaten path. Not a bad way to get you to look around though, I guess.
Then when I became a duck, I wondered why I couldn't actually fly. Ducks just glide with a slow constant descent, though you have to keep tapping space to keep the descent slow for some reason? Why am I even flapping then? Just holding my wings open would do the same thing more or less.
Oh, and make sure to turn on hold to flap/fly in accessibility options, because forcing you to tap over and over again will make your wrist ache in short order. Dunno why they chose to not just make that a thing to begin with.
To truly fly you'll need to become a hummingbird. OK, I guess that makes each animal feel more unique, I can understand that.
I figured it was for some gameplay reason, but not long after finding ducks I found hummingbirds, which..let me go back to where I'd been a duck anyway. And I could only backtrack so far, (intending to explore with my new hummersuit), before an invisible wall kept me from going on.
OK, maybe I just can only backtrack so fa-
Oh I can backtrack more if I just ditch the hummingbird and go back to wolf.
Uh, ok.
An invisible ceiling I can understand so I don't fly over the world and screw the story/exploration over, but that was an odd choice. It's not like they expect only certain animals to fit in certain places either: I once went easily into a wombat burrow system as a duck.
Bet they pooped cubes in surprise.
Then I came across moles, which could dig up beets and burrow under obstacles. Cool.
At a certain point I got stuck in a hole in a wall as a duck and couldn't change back to wolf even when looking out at solid ground, and no unstick option. Lost a little time restarting at previous checkpoint, but not so bad.
Now, the really irksome part happened when I was wandering along cliffsides with..no flora or fauna. Just grass. And the spirit buddy you have does not talk to you at all unless there's some story thing nearby or you 'ask for guidance'. That's when I realized it felt..boring. The world didn't feel so alive then. Some banter/idle conversation would be nice.
"What's it like being a wolf?"
"What's hunting like?"
"Have you ever actually caught your tail?"
"Do you have howling contests with other wolves?"
"Hey wait, you're a wolf, why were you alone and not in a pack?" (Maybe that's covered story-wise later.)
Now, the game doesn't let you fall far from a cliff/higher ground before resetting you back to right before you fell. Unfortunately it does so right at the edge and you may fall again, but eh. However, I reached a point on the cliffs where I walked into a section of wall, only to fall through the ground into the abyss.
And it then reset me back to where I initially fell.
Right over the abyss.
Over and over again.
It was like playing Portal and falling between two portals only without a way out of it and without some psycho AI to at least mock me for phasing through what I thought was solid rock.
Yeah no I'm done.
In the end I felt like I was playing an unpolished, unfinished walking simulator that could have done so much more in parts. The story wasn't enough to rope me in when it's a story we've heard a thousand times before in different ways, and the animals can feel restrained in ways that make little to no sense in hindsight, and only good for little obstacles without feeling worth staying in after the fact.
Unless it's a hummingbird.
Cuz flying is fun.

P.S. - My wrist is legit aching and tendonitis flaring up from the brief time I had to tap spacebar constantly to stay afloat as a goose. This was a bad design idea from the get-go. For the love of God change it to 'hold down the button instead' under accessibility options as soon as you can. Save your wrist.
Recent Activity
8.8 hrs on record
last played on 1 Apr
15.4 hrs on record
last played on 1 Apr
21 hrs on record
last played on 12 Mar
Comments
Berymuch 8 Mar, 2020 @ 6:43pm 
You are also da man (but Zeis is still the man-est):steamhappy: