10 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 33.2 hrs on record (21.8 hrs at review time)
Posted: 1 Oct, 2023 @ 12:00pm
Updated: 1 Oct, 2023 @ 12:00pm

It's probably the best non-fromsoft souls we got. The artstyle, the environment and the music are in my opinion amazing. Especially in the explorable non-boss portions of the game you can really immerse yourself in the environment and story, and genuinely have a great time.

The only reason that it gets downvoted for me is because of how bad the combat system and the cheese mechanics are.

The parry system (or perfect guard as it's called here) even though is deemed by the community to be non-necessary, it really is. There are bosses in the mid to late game that depending on how good or bad your luck is, they might literally chain multiple red (un-dodgable) attacks. If you fail to parry, you are done. Parry window is extremely narrow, and very hard to master, and its difficulty depends on how well the attacks of the boss are telegraphed, and if you can even see them. In some cases, you cannot, and you literally have to start counting specific attacks down to the millisecond if you don't want to get clapped. Great example of that in my opinion is the green monster on chapter 8.

I acknowledge that this is currently part of this game's difficulty, but at some point it's important to be able to distinguish and isolate poor design choices on specific areas, so that we can get a better product and the devs can learn from it.

Thanks for coming to my Ted talk.
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