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Recent reviews by leperm

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
36.5 hrs on record (28.2 hrs at review time)
I haven't experienced any bugs that other people have mentioned on recent reviews.

However, I think this game has a problem that's worse than that: real purchases for Catan Gold are not coming through. Two friends and myself purchased Catan Gold a few days ago and all three experienced the same problem: the gold is not reflected on our account balances. I've joined their discord and reached out for support, but I have gotten nothing except automated responses.

I cannot recommend this game until this is fixed for everyone.
Posted 3 May, 2024.
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3 people found this review helpful
1 person found this review funny
22.2 hrs on record (3.3 hrs at review time)
The idea behind the game is fun, but right now it's not in a place I can recommend it.

After a few runs, I got to the icy part where some of the platforms drop, and when one of them started dropping it instantly teleported me to the beginning of the game, without giving me a chance to recover from the "fall". That's a gamebreaking issue that needs fixing ASAP.

The game is also lacking a checkpoint feature that's been requested by many. By "checkpoint" I mean something that allows you to quit the game and then come back to it wherever you left off. It could also help with the kind of bug that I experienced where not only was I back to the beginning, but trapped behind an invisible wall.

Also, the settings are not persistent, and you have to config them every time you start the game up.

Happy to turn this into a positive review once they fix the above issues.
Posted 28 June, 2023. Last edited 29 June, 2023.
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No one has rated this review as helpful yet
14.6 hrs on record (1.0 hrs at review time)
Doing this for the badge although I thoroughly recommend this beauty
Posted 1 December, 2020.
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1 person found this review helpful
33.6 hrs on record (8.4 hrs at review time)
+ Very satisfying combat mechanics
+ Skill tree allows for varying combat styles
+ Visuals / sounds are incredible
+ Interesting story
+ Several difficulties to choose from
+ Good replayability

(will add more as I continue to play the game)
Posted 29 June, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
1.1 hrs on record
A terrible platformer

Sonic CD is a disastrous entry in an otherwise remarkable franchise. Surely this can't be what a speed platformer is supposed to feel like!

My first minutes playing Sonic CD were downright confusing. I kept hitting "Past" and "Future" signs along the level, and would randomly warp into other levels without ANY explanation as to what was going on. Already frustrated, I went online to try and find the reason behind this (always a BAD sign). Oh ok, so you can time travel to the stage's past and future to alter the outcome of the game? That sounds appealing!

Trust me, it's anything but.

After hitting a time travel sign you're supposed to reach and mantain certain speed to actually jump through time. This would be reasonable if the level design wasn't offensive. Levels appear random, they don't feel forward, they are unexplicably large and decisively unfair: every time I tried to gain speed I would find myself at a dead end, having to go back through the stage only to be harmed by an enemy/spike I had no way of avoiding. Very demoralizing.

Did I mention going to the future is absolutely and utterly pointless? No, seriously, if you want to change the ending of the game you must only correct the "past" timeline of each stage -not the "future" ones- and multiple "Past" and "Future" signs are senselessly scattered through the levels so you can hardly accomplish this. I tried not letting this disgusting gimmick keep me from finishing the game. That is until I got to the Wacky Workbench stage. Its abortive level design was enough motivation for me to stop playing the game altogether. Even the boss fights felt cheap: they usually consist of avoiding obstacles and one-hitting Robotnik.

The one thing I did not find terrible was the music, although inferior to other titles' soundtracks.

Honestly, Sonic CD feels like a rushed development in an attempt to make a different kind of Sonic title, which resulted in a poorly executed, discouraging catastrophy of a game. I'm not sure what baffles me more: the fact that they could make such a game or the abundant positive reviews and praise it tends to get. And why on earth would anyone want to name it "Sonic CD"? I thought "CD" stood for something else than the fact that the game came in a CD format.

I can't possibly recommend this tragedy to anyone.
Posted 5 March, 2017.
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1 person found this review helpful
143.8 hrs on record (136.5 hrs at review time)
A Glorious Role-Playing Game

If you're looking for an epic adventure, set in a rich, vast and colorful world with an extensive and fascinating lore, real-time/pause combat mechanics and a fantastic plot then you've found your next game.

Pillars of Eternity's story hinges on souls in two significant ways (minor spoilers):one is the fact that your character's soul initially (and mysteriously) goes through a process known as "awakening" which lets you peer into other beings' souls and their past. The other is the hollowborn's curse, a plague that's causing children to be born with no souls across the Dyrwood. Your objective is to determine what caused these events and how to solve them.

Much like tabletop RPGs, your character's class, background, personality and actions are largely defined by yourself, with a wide range of alternatives to choose from. These will affect your game experience in different ways, such as available dialogue options, skills, character statistics, and even the game's ending. However, your companions' tales are for you to discover (some in the form of quests). Several deific elements in the story not only contribute to the game's plot but also make for compelling folklore, which you're given the option to delve into by studying numerous books and texts throughout the game, should you wish to. It's worth mentioning that the game's important dialogue is nicely voiced over. This, alongside its masterful writing, terrific music and the beautiful environments and landscapes of Eora surely make for an enveloping experience. However, loading times are frequent and of great length, which considerably hurt the game's immersion.

Combat is fairly complex if you're not familiar with classic RPGs (especially Infinity Engine: Baldur's Gate, Icewind Dale). While it may take you some time to understand combat mechanics, its information and explanation are available anytime during the game. Additionally, its core elements are explained in the form of tooltips, for example: if you were to mouse-over the word "Accuracy" in some skill's description, a small pop-up window would emerge, telling you all about how accuracy plays a role in combat (and possibly a numeric example). You can always pause and go over the combat log and there's also a "slow mode" if you feel it's all happening too fast (which I always did). I found the game's combat mechanics somewhat chaotic and overwhelming, given such a great amount of features like interrupts, vitality/health, damage types calculations, attack & defense rolls, engagement and much more happening concurrently at blazing-fast speeds. Particularly at higher difficulties, this can be a detriment to some players.

Inventory management feels natural and practical, with separate item and equipment slots for each character, as well as a shared, unlimited stash. Much like in Diablo, armor and weapons come in different "classes", like common, rare, exceptional and unique. These provide beneficial and sometimes harmful effects for the user, and can be further enhanced via enchantments. However, these improvements can only be stacked up to a certain limit, and cannot be reversed, so be careful when choosing them. It's possible to craft your own potions and scrolls to aid your party in combat, an advantageous mechanic that felt terribly underexposed in my experience.

Pillars of Eternity can be as hard as you want it to, with four difficulties to choose from: "Easy", "Normal", "Hard" and "Path of the Damned". Furthermore, there's also two game modes: "Expert Mode" (more realistic, spells' AoE is not displayed, no dialogue help options, etc.) and "Trial of Iron" (a.k.a. "permadeath"). As if that wasn't enough, the game will offer to crank up its difficulty if it considers your party is overleveled, which will assuredly result in a constant challenge during the whole game. Although I wasn't brave enough to try "Expert Mode" (let alone "Trial of Iron"), I did venture into the game on Path of the Damned difficulty, which proved absolutely brutal up to the very end, and that's not something you see in every RPG! If you're up for a real challenge, trust me: this game will not let you down. If you've completed the base game and are left craving more content, make sure you get both "The White March" expansions, which add even more story, new party members, skills, raised level cap, epic bosses & more).

Pillars of Eternity is a deep, enjoyable, beautifully crafted RPG. After more than 140 hours of gameplay I can assure you it will be worth your while.
Posted 13 February, 2017. Last edited 15 January, 2021.
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No one has rated this review as helpful yet
0.2 hrs on record
Awesome story with multiple endings, marvelous music, great characters and exceptional puzzles. A must-play for any point-and-click lovers out there.
Posted 28 November, 2016.
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Showing 1-7 of 7 entries