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Recent reviews by 13-13

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Showing 11-20 of 40 entries
No one has rated this review as helpful yet
1 person found this review funny
227.0 hrs on record (6.9 hrs at review time)
个别立体机动角色有够恶心,玩不了一点
Posted 23 November, 2021. Last edited 7 April, 2024.
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2 people found this review funny
8.7 hrs on record (0.3 hrs at review time)
3800x
8g*2 3733mhz
gtx1650 gd6
试玩4和5没有感觉到卡顿

淦,3抓大块头殴打时有卡顿
Posted 3 March, 2021. Last edited 11 March, 2021.
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14.0 hrs on record (14.0 hrs at review time)
关卡设计进化为多命多关,增加多种能力,战斗节奏加快,算是“进阶版”。仍然有奇妙的剧情,就是结尾自由度过高导致在寻找彩蛋和正经结尾之间迷失了自我(捣鼓了半小时,挺简单的事)。
Posted 12 December, 2020.
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24.5 hrs on record
普通难度不回头式搜集打下来大概12小时通关吧,还是很有意思的。
Posted 29 November, 2020.
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20.6 hrs on record
控制DLC之一的前作,感兴趣的话可以玩玩,手感对新一代玩家来说也是可以接受的
Posted 26 November, 2020.
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6 people found this review helpful
0.2 hrs on record
厉害啊,光照、折射、反射、焦散都凑齐了,真正意义上的光追全家桶。
不过代价就是3070在2k下、有参考价值的场景里就没超过20帧,到时候游戏应该不会用,或者用上了大伙都开不起
Posted 18 November, 2020.
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1 person found this review funny
38.5 hrs on record (24.1 hrs at review time)
简直是公款私用做出来的scp粉丝大作。
scp嘛,大伙都不懂,肯定有很多碎片化内容来介绍scp,如果很讨厌看文本请慎入。
就算不刷材料,主线+支线+dlc游戏时长也超20小时(我死的算少的)。
游戏对操作熟练度和反应有些要求,不过有开挂功能,能调节受伤(实际上就是血量)、弹药和能量,所以不用担心被胖揍到无法通关。
和阿伦醒醒有交互,(双边)续作有望?
Posted 15 November, 2020.
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63.6 hrs on record (61.7 hrs at review time)
剧情、播片就不说了,会不会喜不喜欢自己有数。
地图方面,在线游玩时能感受到互动设计的奇妙心理学,完全离线游玩时也能保证流程的顺畅。
支线方面,我轻度游玩只发现一个长剧情任务,所以应该没必要刷支线,毕竟主线长度应该有20小时以上(我的60小时有挂机还有支线)。
操作方面,类似合金装备,不过动作更自然,同时惯性更大
Posted 31 July, 2020.
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0.8 hrs on record (0.6 hrs at review time)
超级缝合怪,泰坦天降、古墓丽影、鬼泣,什么都有,唯一一点好就是美术是自己的,说明没打算抄袭蹭热点。
技术力不错,看在这画面的份上我就不退款了,等一个完整版。
解谜方面,走哪塌哪建议改良一下,有时候跳过去了木板塌了,人也跟着下去了,很搞心态。小平台建议做大点,这移动速度想精准操作不太容易。
动作方面,荡绳子离开现在在荡过最高点才可用,实际体验不调好,希望全程可用。

个人主观想法:希望能让射击和动作出个技能树分歧,或者增加交替使用的buff。也希望boss不要简单免疫一些控制技能,现在boss跑得又快(或者降点速度?),又带个霸体,打起来单调又痛苦。
Posted 21 May, 2020.
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1 person found this review helpful
0.1 hrs on record
性价比相对来说还可以。
详情请等待通关大佬分析。
我就一补票的。
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怎么还有要游戏性的,就这体量能做个差不多都是业界先进水平了。真追求游戏性的建议玩点正经玩意。
Posted 27 April, 2020. Last edited 28 April, 2020.
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Showing 11-20 of 40 entries