Kuehnau
 
 
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Review Showcase
6.7 Hours played
So let me be clear, I am enjoying my time with the game, but it shows it's flaws fairly early on with the game.

For starters, at the point I am in the game, the building elements are awfully basic and few and far between. Instead you're gonna spend a bunch of time running errands for other NPCs, which will usually either progress the game or award you some item or tool you need to progress the game.

The NPCs aren't anything special. Very few of them have much to say, in most cases, unless it's for a quest line, they will quickly begin to repeat themselves.

Quest tracking isn't great, they often fail to properly explain what they want, the quest tracker often won't show where to go until you are on specific maps, which leads to wandering around.

Some resources like wood will respawn on a near constant basis, while none of the other resource piles do so. The garbage dump was clearly designed to be the resource hub for stuff like nails and screws, but the RNG on getting things you need can often be questionable at best.

The game suffers from a painfully slow pace. Early on, I had upgraded the shed to host two guests at one time and did so. After they had already left, I noticed a quest from the shark, which wanted me to have at least +2 more guests. Because it didn't count the ones I've just had, instead I had to wait for more guest requests, then I had to wait at least a day for them to show up, then two days each for them to leave before I could complete the quest.

At this time, I literally had nothing else to do, so I just stood there and allowed the game to run in the background, because besides sleeping, which you can only do at specific times in the game, there is NO WAY to increase the flow of time, something that every simulation needs.

So I clear that quest, advance the game, unlock the Motel in A24 and guess what? The quests for that place are the same and the extra quests for the old area are nothing more than more and more guests.

And these stupid, boring quests are often what you need to do in order to progress in the game. They will otherwise hold you back from making any sort of progression. The rewards of quests more often than not are either minor or used as a vehicle for progress. Unlock Area --> Collect Junk --> Upgrade Area --> Perform Quests from Shark, rinse and repeat. These quests should either have a meaningful impact or used to teach players how to play the game, not be the entire focus of the game.

Finally, they show NPCs helping the Bear out doing stuff, that must be a later in the game because the NPCs do ♥♥♥♥-all otherwise.

Heavy on dialog, a collect-a-thon, lite simulation mechanics, poor pacing, lack of direction. There's a lot of stuff here that needs to be corrected before I can recommend this game to anyone else.

I see what they were trying to do here, but there's just so little to do and in an attempt to hide that, they locked almost everything behind pointless quests that waste your time forcing you to stand around for day(s) at a time.

Edit: Based on the updates and Developer responses, I doubt this is going to be a game that I find myself playing long term. I personally feel like there's plenty of valid complaints about the game and the developers response to these complaints has been disappointing at best.

Why do I have to wait a specific time to sleep? Why can't I do it whenever I want? Further, you explaining how the prints work doesn't actually fix player complaints about how often you get prints. This is probably going to be one of those titles I uninstall and never come back to, for me personally I felt like Bear & Breakfast was misrepresented in to what kind of game it was going to be.

The game will show you very early on what it's about, which is literally just making loops on different maps to collect junk, to make stuff to keep customers happy, to collect money, to afford more crap.

It's apparent that the developers had a very specific idea of what they wanted their games to be and are so dedicated to what they want that they are unwilling to make quality of life updates that have any sort of meaningful impact.
Recent Activity
386 hrs on record
last played on 6 Oct
359 hrs on record
last played on 6 Oct
6,380 hrs on record
last played on 6 Oct
Comments
Kuehnau 23 Feb, 2016 @ 8:59pm 
Yep, that's okay though.
Blessed Evelyn 15 Feb, 2016 @ 3:31pm 
Was your Undertale forum bans permanent?