2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 92.3 hrs on record (91.6 hrs at review time)
Posted: 1 Sep, 2024 @ 5:27am
Updated: 5 Sep, 2024 @ 5:50am

Season 1 new mode is way too tedious, annoying and hard.
Also, there is no reason for it to be solo only.
It would be way more enjoyable and at the same time easier if you could play with other players.

/edit post-hotfix 1.1.1

Still such a bad experience playing the new interception mode.
Even a lot of complicated stuff has been simplified, and tedious repeated processes have been reduced, everything around it is still very badly tested.
The mob spawns are way too much, and you just get run down by hordes of enemies without any cover most of the time.
You peek roll around a corner in the open to collect ammo or mana, but you end up getting your life shredded by 70-80% most of the time.
It's so laughable that this mode definitely did not experience any QA testing.

I have completed most of the end game pre-patch, have 3 legendary weapons and one of them has their unique ability fully upgrades and leveled up 4 times with a module expansion item used.
Same goes for my character (just 3x leveled instead of 4)
Now you want to tell me that I am not capable of completing the new mode with ease when everything before (including colossi) were more or less easy but just time-consuming?

I'm really disappointed... Even if the new mode is supposed to be hard, why isn't it possible to have multiple difficulties to make the game enjoyable for everyone?
I also doubt that some people want to grind hundreds of hours to get all these upgrades (mine aren't even crazy at all compared to others) just to complete a STORY MANDATORY mode.
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