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Análises recentes de Nerfnut

Exibindo entradas 1–9 de 9
3 pessoas acharam esta análise útil
40.9 horas registradas
Fake depth, more luck based than any one that thinks they are a 'mastermind' player wants you to think. I really tried to give it a chance and learn the game but so many mirror picks and watching the other player get exactly what they needed to counter and getting shut down due to the RNG.
Publicada em 15 de agosto.
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1 pessoa achou esta análise útil
81.5 horas registradas (74.0 horas no momento da análise)
Análise de acesso antecipado
Even in its early access build Nebulous offers decent balance, deep strategy, rewards good tactics, and skill expression.

Balance: There have been a number of different meta builds which were oppressive to say the least, the thing which always made it bearable was the shot first kill first nature of many meta builds. That being said the meta builds could be beaten by hard counter builds and even goofy builds if you were good enough.

Strategy: I have spent almost as much time designing fleets I have actually playing them, while finding a meta strike fleet on the workshop will suffice for most peoples needs if they want to jump in and play I always enjoyed making a fleet that would excel at destroying enemy scout corvettes effectively blinding the enemies heavy hitters. Many maps would play out in very similar ways which made maps learnable.

Tactics: No matter how good your fleet might have been it took time to learn how to execute with it and be successful. On top of actually executing the basic capabilities of your fleet each ship would need to be learned specifically to optimize your fleets performance and make the difference in tough situations

Concept: I love the overall concept of the game, a "near future" sci-fi capital ship RTS, it marks a step deeper into the sci-fi RTS genre. The three dimensional maps, ship controls, and available weapons and systems give this game a great identity and unique feeling.
Publicada em 14 de julho de 2024.
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Ninguém achou esta análise útil até agora
263.1 horas registradas (158.1 horas no momento da análise)
Great turn-based rpg. The affinity system is easy to learn but it takes time to get a good enough handle on it to make the strongest units possible. Balancing the resources needed to upgrade units means you need to make meaningful decisions on which of your units you invest in and by extension which heroes you invest in. The way you can mix different damage types and attack orders adds to the puzzle of figuring out how to make a squad that will have the right attack to get through certain enemies, all the while the enemy formations change so different combinations are better at different stages of the game. A deep and fun game that I highly recommend.
Publicada em 12 de novembro de 2023.
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3 pessoas acharam esta análise útil
1.9 horas registradas
So much about this game just takes up time. While the full motion battle sequences are nice the camp segments and much of the story just take up so much time. The story also isn't very compelling, I like basic stories that have soapy twists to switch up the tempo; I don't like when it takes me thirty minutes just to play a game for five minutes then have to wait ten minutes while switching from cut scene to dialogue that I don't even participate in as the player then to another cut scene. I don't hate the story I just want more game play between my story. The game also introduces your crew, then adds two new members of our crew, then you meet three new characters before you even get to know the crew.
Publicada em 29 de outubro de 2023.
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Ninguém achou esta análise útil até agora
202.9 horas registradas (39.8 horas no momento da análise)
Not fun
Publicada em 15 de junho de 2023.
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Ninguém achou esta análise útil até agora
90.8 horas registradas (71.2 horas no momento da análise)
Very rewarding game to learn with tons of room for creativity
Publicada em 13 de junho de 2023.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
486.9 horas registradas
It's just not fun. After the awe of huge battles starts to fade you start realizing the faction balance is way off. Weapons progression is pay to win, with non-faction weapons being the best. Vehicle combat is a boring contest of who has the most upgrades, where only rarely does positioning actually matter. While the mission rewards are nice for jump starting a new character, the final rewards are just a grind rather than a reward for some specific achievement. Rather than making the achievement for a special weapon to do something like get 5 kills without reloading or 20 kills without resupplying, its just to grind out almost 6000 kills across 5 weapons which aren't even unique.
Publicada em 22 de novembro de 2020. Última edição em 15 de agosto de 2022.
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2 pessoas acharam esta análise útil
100.0 horas registradas (97.4 horas no momento da análise)
This game is 90% running and getting killed by lmgs and snipers
I tried the game again after two years, nothing has changed
Publicada em 27 de fevereiro de 2020. Última edição em 2 de julho de 2021.
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Ninguém achou esta análise útil até agora
536.8 horas registradas (368.0 horas no momento da análise)
>be me
>play diety
>meet america
>america has declared war
>barbarians spotted in your territory
>*Retire*
>play online
>make small map ffa lobby
>bobsorvegan has joined
>xXxcoolkidxXx has joined
>VictoriaIsThicc has joined
>wait 20 munites
>xXxcoolkidxXx has left
>bobsorvegan has left
>VictoriaIsThicc has left
>start game with 5 AI

Pretty fun though
Publicada em 30 de julho de 2017. Última edição em 25 de dezembro de 2018.
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Exibindo entradas 1–9 de 9