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Created by - Marvelous
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116 Hours played
Resident Evil 4 Remake: The Magnum Opus of the Franchise.



Originally posted by Allie:
In 2022, Capcom revealed that they were going to release a Remake of RE4, news that left many people with a bittersweet taste (including me) and with a lot of lack of confidence due to the "perfection", the large number of ports it had and overvaluation of the original work from 2005 which made most of the fans think it was going to be a failure until one night on March 23, 2023 where CAPCOM released one of the most anticipated Remakes of this decade to the public, I had planned to do my analysis to this installment a week after playing it, but I decided not to do, to be able to wait for all its complete content to arrive and to be able to squeeze all this game, I haven't left it for a minute so much so I played all its ports (Including VR) and I dared to play the original version on my old Gamecube. Today, February 2024, almost a year after the game came out and with all its content already published and played, I would like to say my analysis of this great work after having played all its content.


Entrance.
I would like to start by saying that this time I will not classify it by categories because almost everyone already knows how perfect this Remake is, but.... even though it is a Remake, it has a very unique and quite marked identity, giving an aesthetic faithful to its old but polished and with new things mentioning aspects such as:

1. The visual improvement through color palettes (Looking much more natural, unlike the 2005 version that made it look so artificial and in a copy-paste of recycled textures).

2. Characters with a fairly rich and complex narrative that I had never seen in a Resident Evil (Not even in its previous Remakes) mentioning points such as:

  • An Ashley who tries to find a way to improve herself.
  • A Leon who suffers from PTSD, Depression, Hero Syndrome and with resentment for not having been what he wanted in
  • his life.
  • A Luis who tries to find the path to redemption after everything he has committed.
  • A Krauser hungry for power, anger, depression, envy and resentment towards Leon that led him down a bad path.
  • A Ramon with a lot of depth and not a joke like in the original version, being a real villain.

3. Follow the influence of RE2 Remake by rebooting its first works in a narrative and visual aspect, giving us a much more "realistic" and natural game, eliminating those that did not make sense, giving points such as:

  • The part where you could choose if you could go with the Bella sisters or the Giants.
  • The scene where you run away from the statue of Ramon Salazar.
  • The lava scene.
  • Bitorez Mendez's eye as a key.
  • Cable cars in perfect working order and scanning doors in a rural town.
  • The door of Bitorez's house with a digital puzzle and a meaningless scenario.

4. Details that make this game look quite realistic (Not mention its excellent graphics engine).

  • Really make a rural town in Spain giving the enemies a Castilian accent and not a mixed Hispanicamerican accent that was seen in the original version, the environment that faithfully complies with a Mediterranean biome, the texture of the Spanish pesetas that are the same to those in real life.
  • Enemies that came in hordes and with improved AI where they usually plan ambushes, push themselves, dodging attacks, sudden movements, warning other enemies and can no longer be easily deceived by the player.
  • Improved dismemberment (Although I can put as a negative point the lack of Gore and the lack of facial expressions when dying, which the RE2 Remake does have)

    https://youtu.be/Mq4gsJz4eik?si=2O6smF84_yHyZkYy

    https://youtu.be/DOIoGiBYzWc?si=bFy-0QQTxjTZuOx1

  • The resistance of edged weapons.
  • Leon's expressions (Hurt, Tired, When he has stained clothes, etc.)
  • An improved Hitbox, now any action the player does such as climbing a ladder, going through a door, passing through windows, hitting, etc., will not save them from any ranged blow or surprise attacks, giving us challenging gameplay.


5. A much scarier atmosphere than its original version thanks to its graphics engine.

6. Quite polished, innovative and realistic but dynamic gameplay.

7. Open map system with more freedom.

https://youtu.be/O4QIVealcHs?si=vIkzUUvV3SbX8Vr9

8. A fairly faithful story but improved by making it more original.

Conclusion.
In my personal opinion, Resident Evil 4 REMAKE is a game that not only surpassed its original version (and makes other examples of "How to make Remakes"), it also changed the saga forever due to its rich narrative structure, its map system that makes this game quite open (I really feel the influence of Miyazaki's works on shortcuts), the secondary missions, the crafting system, a fairly unique gameplay, an OST that i personally far surpassed its original version, a technical section from another world and I would say quite advanced for this time, things that could influence the next future Remakes that CAPCOM will release; The only negative things I give to this game are its interface and poor optimization that it has on some PCs.

Resident Evil 4 REMAKE became one of my favorite games in a short time and showed that works can improve things that are difficult to improve like masterpieces.....

Resident Evil 4
Story
10
Gameplay
10
Artistic Section
10
Technical Section
10
OST
9.9
Innovation
10
Game
9.9

Rate
9.9/10
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Vaporwave Edit, Kitagawa Marin, Windows XP, Aesthetic, My Dress Up Darling, Anime
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Created by - s!ck
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⣿⣿⣷⢸⣿⣆⢷⣦⣿⣿⣿⣿⣿⣆⠻⣿⣿⣿⣿⡟⣸⣿⣿⠟⠁⠀⢸⣿⣿⡇
⣿⣿⣿⢸⣿⣿⣌⠻⣿⣿⣿⣿⣿⣿⣷⣮⣝⣛⣿⣴⡿⠋⢁⠀⠀⠀⢸⣿⣿⠇
⣿⣿⢿⠸⣿⣿⣿⢸⣆⢭⡝⠛⠛⠛⠟⠟⠛⠛⠉⠁⢀⣴⣿⣆⠀⠀⣸⣿⣿