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目前顯示第 1-10 項,共 62 項
1 個人認為這篇評論值得參考
總時數 38.3 小時
great at first, but gets stale pretty quickly because of the slow progression. got two «seals», to get each you need to finish about 4-6 maps. every map, despite all the different modificators, plays pretty much the same: different recources don't actually change anything. on top of that you don't even know how much such seals you need to actually complete the game, and the difficulcy to get one progresses too (also by making more maps to be completed each time which means more and more time needed to be invested). I also read that failing at getting a seal in the seal map completely destroys all the seal-related progress, so you need to collect them once again (I guess, it could be about 30 maps in case it's ≈5 seals and you failed the last one). so, yeah, instead of being actually interesting it makes you grind. all the unlocks you get by leveling up are meant to make your runs faster giving some additional start resources and etc, so we can easily state that playing less here is rewarding.

on top of that the game doesn't actually care about aesthetics. I haven't seen a building that needs to be placed by road or something – you just place them the closest you can get to resources and that's it. when the resource is done, just move it or destroy it. maybe it was made so because you don't actually need to bond with your settlement.
張貼於 1 月 31 日。
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2 個人認為這篇評論值得參考
總時數 20.9 小時 (評論時已進行 15.3 小時)
it's awesome. maybe hard at times, but not too hard and still allows meta-progression. I died just a couple of times in 15hrs: run, if you can't handle your enemy. plenty of possibilities for different builds. feels like a horror at first, but then it plays like an RPG. on top of that it has really interesting lore to follow.
張貼於 2024 年 12 月 18 日。
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總時數 30.7 小時 (評論時已進行 2.6 小時)
Just finished the first act, it's really great so far. Love the writing and the urban-fantasy setting, feels refreshing. However, I hoped it would be harder (maybe it will later on). Absolute must for those who love «Invisible Inc»: they are very similar in many ways gameplay wise.
張貼於 2024 年 12 月 5 日。
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總時數 1.0 小時
Refunded because of how sticks (ps controller) affect the flying experience. The way they change the flying direction are too abrupt and make the experience «plastic». Overall planes are just hang in the air somehow, gravity doesn't work really, you just control speed and direction. It was fine when I played AC2 on PS1, but I thought it would be better physics wise (I don't expect total realism, but at least something).

Also, DLCs that unlock cool planes straight from the beginning, well, they kill half the joy imo.
張貼於 2024 年 12 月 5 日。
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19 個人認為這篇評論值得參考
總時數 0.5 小時
please, make it free so those who have bought it could actually play it, otherwise online is too low. sell in-game items, characters, place ads for those who haven't bought a copy – just make it available to wider auditory. if it's not cross-platform, make it cross-platform.
張貼於 2024 年 10 月 24 日。 最後編輯於 2024 年 10 月 24 日。
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總時數 9.2 小時
awesome game from awesome publisher. a bit short and easy, however.
張貼於 2024 年 2 月 17 日。 最後編輯於 2024 年 2 月 18 日。
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30 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
總時數 15.3 小時
interesting concept, but it should have much more content: cards, enemies, buildings, classes, types of loops and so on. I've seen more than enought in the first 10 hours and I don't wanna spend more knowing that I saw 80% of everything and only grind left.
張貼於 2024 年 2 月 15 日。
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總時數 12.8 小時
on the one hand, it's beautifuly made and carefully designed. every enemy stands right in the place to make your life harder, the picture is a pleasure to look at, but, well, I dropped it right after the first act. the whole gameplay quickly becomes stale, because every new mission doesn't offer much new mechanics, and then you realize: «oh, sh#%, here we go again», save and load for hours, yay. seriously, sometimes I played a mission for an hour, saved, quitted, then continued the next day (the same freaking mission), and then one more time in the third day. This kind of genre isn't engaging enough nowadays, even though it would blow my mind in my childhood, probably.

For a tactical gameplay, I'd settle with turn-based combat older fallouts style. If stealth is crucial… maybe «Hitman»? it's also full of scripted NPC behavior which I'm not really fond of, but at least you can make it fun any time you want when your cover is blown: not because I like action/shooters, but because it nudges you to improvise, especially if you play without saves. The combined option here is the excellent «Invisible Inc». In case of the wild west setting, we always have «RDR2» and, let's say, «Wierd West». Overall, I wish it to be a game in a different genre allowing you to explore this beautiful world in a realtime and don't plan every move you make. Or, if you remember the good old isometric game «Robin Hood: The Legend of Sherwood» (made by developers of «Desperados 2»), it could have alike metaprogress features to make your life easier in further missions by doing specific actions or earning the sheriff stars (they don't do anything here, kind of achievments). In the «Robin Hood» title of yore it was possible to build up your forest base, recruit followers and make them produce helpful items, just for example. What we have here, in «Desperados 3», well… you just want to trigger the end of your mission, no matter how, because in the next one you will have a specific team/pre-defined ammo anyways.
張貼於 2024 年 2 月 8 日。 最後編輯於 2024 年 2 月 18 日。
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1 個人認為這篇評論值得參考
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總時數 9.9 小時 (評論時已進行 4.4 小時)
it's great, I had fun, but just to balance all the positive reviews and make it useful for potential buyers, let me tell about its downsides:

1. Crazy colissions. Especially if you have grabbing hand, but in cut scenes too. Enemies become a mess and you just beat the $%@! out of this mess with another hand usually.
2. Could be longer for this price. I really expected that there would be at least one more city level to explore. Just for the record, this review is written after 5.5h of gameplay.
3. It would be great to have jumps or at least some upgrade that allows it. With an occasionnal slow-mo.
4. Not that many types of enemies. Mostly you'll fight with bugs and dogs. Bugs are too easy, dogs are fun to beat at first, especially mid air. All the others are rare and your tactics won't change much.
5. As for tactics, I found the grabbing tools make it too easy. Till the end of the game. Just grab and throw at the others or into traps. Maybe it's about difficulty overall, because you can make a pretty overpowered build pretty soon without much efforts and nothing will challange you.
6. To summarize the previous two points, I wish it had more bigger enemies with human pilots. Some sort of generated ones: with always changing weapons, upgrades, perks and fighting tactics against you. For example, imagine an enemy that uses nailgun: everytime he does it, you should manually take the nails out in order to move. Or the grabbing stuff, you name it.
7. Yeah, I wish it had more weapons. Maybe there is more (I saw like… 6, while some of them were advanced copies of each other), but even if it has, once again, it needs more types of enemies to make those weapons useful. Otherwise, it doesn't matter, just grab and throw, grab and beat them off.
8. It could be visually better for PCVR. Sure thing, it should look this way so players could run it on Quest 2 or something, but it's steam and PCs are much more powerful. Just wish there would be more textures and details to look at. FYI, the releases for both platforms are the same 1.7gb.
9. When you lose your hand, I wish you could plug it in back once to get like the last 5% of HP.
10. More robotic sounds? You know, robocop style.

However, despite all the stuff above, I really liked it in its core. Great, exceptional concept that really works in VR. Make the Underdogs 2 with more parts/options, maybe interchangeable legs, gameplay-noticable-different cabins that change height, for example. Also, how about a first person human control in-between of the fights, to feel the difference how is it to be outside of your machine, helpless? And yeah, as everybody said, with multiplayer, it would be a banger.

upd2: In addition to the second point, I'd say it would be better not only with another city level, but with a new type of arena in the first place. Maybe some vertical map, like «King of The Hill»? Like, you need to stay on top of the place the needed amount of time with unlimited spawn of enemies. Just a random idea, but the thing is that it needs to be harder and a little bit different/refreshing by that time, because of all the buffs you already got. Also, a harder «New Game+» and/or «Endless Mode» would be appreciated. More random ideas for the modes: «get no damage or lose money/addons and try again», «start with one hand», «kill N amount of enemies in N minutes; like a bomb planted in your cabin», «fight until you fill some pit with the enemies' junk», «two bosses at the same time», «earn N amount of money in N days or lose the run», «fight with generated bosses one by one in a row with an ability to install arms of defeated opponents; see point number 9» etc.

upd: I also imagine it would be a crazy good experience to climb some skyscrapers or a really big mecha emenies in such machine. In a sequel of course.

ps.
changed to «positive» after couple of weeks. the devs are going to add new stuff to the game, also they just seem like great fellas!
張貼於 2024 年 1 月 25 日。 最後編輯於 2024 年 2 月 17 日。
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一位開發者在 2024 年 1 月 26 日 下午 1:04 作出回覆 (查看回覆)
2 個人認為這篇評論值得參考
總時數 132.2 小時 (評論時已進行 17.9 小時)
Freelance is refreshing, make more updates for it. Not just lame paid cosmetics for your house. Personally, I'd love to have an option to pay merces for some weapon I already have to prevent its disappearing in case of failed missions, at least X times. Also, failing to kill the main syndicate target shouldn't lead to losing all the gear, if you got out alive. On top of that, I had a bug that didn't allow my ammo to refresh (some SMG had only 20 bullets on start of a mission which is frustrating, and it didn't change from mission to mission). Overall, freelance boils down to earning merces to buy new weapons, but it's a loop without any meaningful end. You can choose the same type of compaign that you like the most over and over again and have no reason to try something that is more demanding in terms of your time.

Gameplay wise, it has gross AI. I wish NPC's reactions to «action scenes» were different. Some should just lay down, some should beg for mercy. Overall they could be a lot more alive and reactive to your actions. If you take out a gun out of a blue, they should be immediately surprised, taken aback, especially if you aim at them. When running away from you, shouldn't they fall down, like stumble, from time to time? Well, this is what makes this game bad overall.

Also, I miss newspapers from «Blood Money», reviewing your mission from a reporter perspective. It's so easy to implement, come on.
張貼於 2023 年 12 月 1 日。 最後編輯於 2023 年 12 月 15 日。
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目前顯示第 1-10 項,共 62 項