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Recommended
0.0 hrs last two weeks / 20.9 hrs on record
Posted: 6 Apr @ 5:37pm
Updated: 13 Apr @ 7:14am

A very competent souls-like with regions/levels that have lots of rewarding side paths. Combat feels responsive, and there is a (quite strong) parry system as well as blocking and dodging playstyles that are equally viable. My main complaint is that the game world feels flat/boxy as compared to the more organic/complex worlds of more modern souls-likes.

Edit:
After completion of one of the endings, my only major complaint is that the performance in the last major area of the game is unplayable on Steam Deck once you get to the boss fight. Game overall is very solid, though.
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