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Neue Rezensionen von jowska

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Ergebnisse 31–40 von 61
1 Person fand diese Rezension hilfreich
2.1 Std. insgesamt (2.1 Std. zum Zeitpunkt der Rezension)
Really enjoyed reading this
Verfasst am 11. Juli 2020.
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1 Person fand diese Rezension hilfreich
0.2 Std. insgesamt
online doesn't work

seriously how do you ♥♥♥♥ up uno
roblox uno works better than this ♥♥♥♥ no cap
Verfasst am 27. Juni 2020.
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5 Personen fanden diese Rezension hilfreich
1,488.5 Std. insgesamt (1,482.6 Std. zum Zeitpunkt der Rezension)
A rant about the state of this game in 2025

Some good updates:
Competitive ranking system feels about as generous as CSGO now, at CS2’s launch I was getting Silver 1-4, now I’m averaging around Silver Elite-Gold 2
Some GO features like Workshop and right hand are back

Missing content/features from CSGO, over 1 year after CS2 release:
No short matches, no Demolition
No unranked competitive for Prime players - why should I have to make a smurf if I want some unranked practice?
Community server browser still has issues, hard to access
Cache is still missing. Just pay a team to help the guy do it FFS
They erased all GO achievements (disrespectful)

Gameplay issues due to server architecture:
Official servers are 64-tick and subtick introduced more problems than it’s worth.
I get that bhopping/strafing is viewed as a happy little accident by Valve but it’s basically impossible to do consistently since the update that removed macros/aliases/whatever TF that was. Feels massively disrespectful to CS’s legacy, movement was a huge part of 1.6/Source and it was fun. Movement tricks make almost any game more fun, and bhopping in GO only provided a slight advantage, either remove it completely or make it consistently work at this point.
I’m still getting headshot by people who should not be able to see me. The prediction model they’re using doesn’t work and makes peeker’s advantage TOO insane.

Cheating:
This game has been around for way too long and makes too much $$$ to not have a half-decent anti-cheat. It was the biggest issue CSGO had and it’s not even 1% better in CS2. I have to assume a reason for this is because Valve would never do a kernel level anti-cheat like Valorant because they’re an invasive security concern and wouldn’t work on Linux. Invasive anti-cheat is cringe and I respect that they won’t do it, but Valve has the revenue of a small country and they aren’t doing the bare minimum.
I hope Deadlock gets bombarded by cheaters so they consider doing something.

The Armory, Cases and Gambling:
Every other live-service game has a consistent way to earn cool looking ♥♥♥♥. With the Armory Passes, you’re paying 15$ (needs to be 10) for what are essentially gambling chips. It’s the lamest implementation of a battle pass system of all time and they don’t even update the content you can win often.
Having an economy around a game is cool. I love that you can have items that have actual value and are fully tradable - but you can’t deny that the CS community is rooted in gambling/gacha ♥♥♥♥♥♥♥♥. I like Valve’s relaxed approach to the Steam community vs EA/Xbox banning you for talking ♥♥♥♥. But facilitating an environment where kids can develop gambling addictions is really cringey, and the $$ they make from this is the reason they hardly work on the actual game.

TL;DR
still worse than CSGO. The aspects of GO that needed improvement IMO were better networking/servers, better matchmaking/ranking system, and better anti-cheat. MM is about the same as GO now but networking is iffier than GO and the game is still plagued with cheating. In my last review I was excited for the future of CS2, now I know better

Valve has more money than God and they’re busy working on HLX/Deadlock/whatever else, but they could easily setup a bigger team dedicated to CS. Valve’s well-known “culture” of working on 1-2 projects while putting others on the backburner isn’t an excuse. They have no incentive to do anything because the case/skin economy around the game is still massive. Stop ♥♥♥♥♥♥♥ opening cases, open an Acorns account, donate to a ♥♥♥♥♥♥♥ politician if you want, just spend your money somewhere else.
Verfasst am 17. Mai 2020. Zuletzt bearbeitet am 6. Februar.
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1 Person fand diese Rezension hilfreich
1.2 Std. insgesamt
fun game, still holds up but some of the controls (opening map, etc) have kind of aged
Verfasst am 24. Januar 2020.
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1 Person fand diese Rezension hilfreich
2.6 Std. insgesamt (2.6 Std. zum Zeitpunkt der Rezension)
sonink

EDIT: no sonink
Verfasst am 17. Januar 2020. Zuletzt bearbeitet am 24. Juni 2022.
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1 Person fand diese Rezension hilfreich
3.7 Std. insgesamt
cool little game
Verfasst am 17. Januar 2020.
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2 Personen fanden diese Rezension hilfreich
175.8 Std. insgesamt (3.7 Std. zum Zeitpunkt der Rezension)
Pros:
Halo on PC (now with mods, custom lobbies)
will run on many low end systems
some of the games have new content
steam workshop support

Cons:
default keybinds are not great
UI is sluggish and often confusing, which is a shame because the UI in original 3/Reach was perfection
in my experience campaign co-op was practically unplayable for non-host players

these games have relatively slow movement, weapon switching and personally I don't think that aspect has aged well, but I still have a ton of fun with them. gamers who didn't play Halo in its heyday may find this to be a dealbreaker, especially in multiplayer. controller players obviously have very strong aim assist, but I think one can play competitively with a mouse.

please add steam deck support for multiplayer EDIT ty
Verfasst am 3. Dezember 2019. Zuletzt bearbeitet am 12. Januar 2024.
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1 Person fand diese Rezension hilfreich
1.1 Std. insgesamt (0.1 Std. zum Zeitpunkt der Rezension)
I have more time in this than Steam says

the good:
vibes all around - opening cutscene, the start menu, and the actual game

the bad:
controlling the skater often feels unresponsive and just plain frustrating. If the dev is reading, I think a good way to fix some of this would be to let the player press E or something to magnetize themselves to the surface they want to be on.

overall worth playing. I'd pay for a sequel if it got more polish
Verfasst am 13. August 2019.
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4 Personen fanden diese Rezension hilfreich
19.0 Std. insgesamt (19.0 Std. zum Zeitpunkt der Rezension)
truly a blessed game, look at other games from 2004 and then look at this, it's amazing how technologically advanced it was for its time. gets a 10/10 for atmosphere, the visual storytelling used to portray an "alien-infested Earth being picked to the bone" still remains unmatched by modern games IMO; the only other game that matches is its cousin, Portal. it's not a flawless experience and it's arguable if the moment-to-moment gameplay and gunplay holds up, and many people prefer HL1 or other shooters from this time, but i've always enjoyed revisiting this and have played thru the core game twice. the Half-Life series laid the foundation for so many games that became cultural phenomenons, like Counter Strike, TF2, Portal, GMod. HL2 is an all time classic and anyone who loves video games should pick it up
Verfasst am 27. Juli 2019. Zuletzt bearbeitet am 18. November 2024.
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1 Person fand diese Rezension hilfreich
11.2 Std. insgesamt (11.0 Std. zum Zeitpunkt der Rezension)
best singleplayer FPS i've played in a long time. if you like fps games you cannot go wrong with this. ran around 120 fps on high/med settings on my mid-tier 2013 pc. multiplayer is fun for about 3 matches.

only complaints are that it doesn't lock the mouse into the game window correctly in either borderless windowed or fullscreen, so if you have 2 monitors the windows on your 2nd monitor might scroll around while you switch weapons. the movement is a tad too slow in my opinion, especially compared to classic doom. 9/10
Verfasst am 27. Juli 2019. Zuletzt bearbeitet am 24. Januar 2020.
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Ergebnisse 31–40 von 61