No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 4.3 hrs on record (3.8 hrs at review time)
Posted: 17 Feb, 2024 @ 8:54pm

Early Access Review
Before I write my actual review: It is not a bad game.

But I will list my reason why I am giving it a no below:

With the mining aspect it gives the VS-like genre a new USP. If a swarm becomes too much you can simply dig yourself a tunnel to escape. Other than that you will also find ore to buy upgrades between layers.
However, due to having to mine for upgrades and level up myself by defeating enemies I am constantly torn between "should I go boom boom enemies" or "should I rock and stone".
When you first load into the game you can already see which upgrades you can potentially buy after each game. For me this simply meant that if I collect minerals during the game I can then use them in that screen. I did not expect the minerals to be essential during each run itself as well, so I didn't mine any in my first.
Another aspect which feels wonky are the upgrades themselves. Besides that they are very basic now (eg. "do 10% more damage with this weapon) which I don't mind much it is hard to tell how impactful they are. Other than go for the rare or epic upgrade I don't see a reason to go for other upgrades besides damage, mining speed and reload speed.
Last but not least the weapon upgrade milestones you can unlock. I really like the idea of choosing upgrades for specific weapons which then can unlock special milestones on them depending on how many upgrades that weapon has. What I am missing is an overview which upgrades I already chose so I can better choose which milestone I want.
In general am I missing numbers in this game, I want to know how which upgrade affects which weapon or myself in what way. Currently it's missing that bit of structure for me.

For an early access game it nailed the basics of what an VS-like is, and I'll gladly update this review when it gets polished some more. :)

Rock and Stone!
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