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Reseñas recientes de vicodin

Mostrando 1-9 de 9 aportaciones
Nadie ha calificado esta reseña como útil todavía
38.2 h registradas (14.7 h cuando escribió la reseña)
sometimes i launch the game just to listen its music
Publicada el 18 de diciembre de 2024.
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A 4 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
21.8 h registradas (21.8 h cuando escribió la reseña)
Let's be real here. NMRIH2 is a plan to promote this game, because that game is just inferior to this one.
Publicada el 23 de octubre de 2024.
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A 62 personas les pareció útil esta reseña
17 personas encontraron divertida esta reseña
4
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2
16.6 h registradas (8.3 h cuando escribió la reseña)
After waiting patiently for 3 months due to a 🄵🅄🄲🄺🄸🄽🄶 🅂🄷🄸🅃 🄶🄾 🄵🅄🄲🄺 🅈🄾🅄🅁🅂🄴🄻🄵 2🄺 exclusive they had with EGS, I think I've done a pretty good job avoiding any spoilers, from the story to the point where I had mostly no idea what was going on with updates. With an exception of the game dying on EGS in less than a month, which also lead to this being a panic/rushed release on Steam. Anyway, there are things that I wanted to talk about that annoy me the most, which are the slow animated interface, and some game breaking bugs still existing in the game after 3 months of release (specifically invisible gun and soft lock on y axis camera movement.) Those needs to be issued immediately since they are a 🄵🅄🄲🄺🄸🄽🄶 AAA corporate and should know what the 🄵🅄🄲k they are doing.

That asides, the overall for this game is pretty good despite not being the main games. The story is great after suffering through BL3 lame-ass story. The art style is unique, haven't seen it since TTADK in BL2. The gameplay feels pretty fluid, especially with slamming added to default character. Guns are a little weird, but I guess I'll need time to adjust.

Also thanks Epic players for suffering through the Beta test, should've waited three months pepega dumbass
Publicada el 27 de junio de 2022.
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Nadie ha calificado esta reseña como útil todavía
615.3 h registradas (156.2 h cuando escribió la reseña)
chinese hunting simulator.
Publicada el 26 de mayo de 2022. Última edición: 7 de agosto de 2022.
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A 4 personas les pareció útil esta reseña
0.4 h registradas
Reseña de acceso anticipado
The whole game already sucks regardless of the situation. Everything from controlling to translation. And after realizing that it was made by a Russian company. There is one thing I can really say about this game. STAY OUT.
Publicada el 6 de marzo de 2022. Última edición: 8 de noviembre de 2024.
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A 1 persona le pareció útil esta reseña
455.4 h registradas
dont buy this game on sale.
UPDATE: dont buy this game on sale.
Publicada el 24 de noviembre de 2021. Última edición: 2 de diciembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
62.3 h registradas (23.1 h cuando escribió la reseña)
Reseña de acceso anticipado
TL;DR 8/10.
It's one of a kind. Still has a lot of potential.

Started this game back in the first-days, quitted, and returned recently.

+ No cheap jump scares, the death kinda sucks tho.
+ Fun and addicting if you know what you're doing.
+ A bit grindy, not always necessary.
+ Optimization is alright, still gets occasional FPS drops.
+ Online experience is better than some big budget games (cough cough... Apex Legends cough cough... Dead by Daylight

- Control/Physics still clunky after a year, understand that this is a debut and solo developing project. Love the way it is actually.
- Server lobby is kinda bad.
- No AU servers. Sometimes I wanna play with some foreigner that is not to far away too!
- Some in-game explanation are not clear.
- Journal GUI is hard to navigate, specially the ghost and picture section.
Publicada el 28 de septiembre de 2021.
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A 2 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
1.2 h registradas (0.3 h cuando escribió la reseña)
You're wondering what Karlson is? I'm glad you asked. Karlson is just a game I'm working on currently. It's one of the most wishlisted game on steam. Wishlist it so we get it to the #1 spot, smash wishlist now gamers.
Publicada el 6 de junio de 2021.
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A 1 persona le pareció útil esta reseña
1,059.5 h registradas (755.5 h cuando escribió la reseña)
It's been over 3 years since I first played the game.

This game in fact, is actually my most beloved game. A lot has changed since the first day that I've played this game (7 Oct 2016, about a month after the game got it's OB34 I believe) And right on the day that they announced a new Champion in that time, Mal' Damba (snake guy.) Back then the game was so different. It felt nothing like Paladins that people nowaday recognize. Although the game has had alot of ups and downs, I've stuck with it, as if the game was some sort of drug. Hell I even played the through the infamous OB64. But until the last year (2019) I've actually quit the game on May because of my studying at school. But then now, I'm back here again with the game I know and love (and hate sometimes.) This game was like everything for me, it's what got me together with my GF (now broke up, f), it's something that gave me the meaning of eports (yeah I attended some online esport events in my country and even Paladins Global Series), it's what got me friends that I'm still playing until this day. Sometimes, I might be very toxic, or being a troll, sometimes even a d-head, so I'd like to say sorry to all the people who I've been bad to. (I know, sometimes it's kinda stupid to regret about something you did with out thinking, but it think it's the best way to clear it out of mind.)

If any Hi-Rez or any Evil Mojo devs sees this post, I'd like to say Thank You. Thank you for all the good memories. Thank you for building this game. Without you guys, there wouldn't be any of these amazing community. I wouldn't be here writing this post. Also, thanks to the community for sticking to the game. The game would be as dead without you guys. If ypu guys wanna play with me, add me jJuiZz. I play on SEA.

ps. pls unban me on Paladins Discord. Sorry for being salty and tagging the devs on that day. jJuiZz#8419 :(
Publicada el 5 de octubre de 2017. Última edición: 12 de marzo de 2020.
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Mostrando 1-9 de 9 aportaciones