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正在显示第 31 - 38 项,共 38 项条目
1 人觉得这篇评测有价值
总时数 0.6 小时
Despite the length of time in the software the message is a powerful one. For those who don't know I'll help you out, one this is not a game but a 15 minute inspiration. It invites you to take a step back, breathe in and admire perspectives not your own.

Everyone has different perspectives but you and that Marvelous Machine in-between your ears have to listen and absorb without judgement or character, but in the grand scope of things the events you think of your past experiences and the way you feel from them define your character. Even if you listen to others, also take what you believe and experience into perspective.

But the takeaway from this is even if you have particular feelings for things based on past experiences and events always make sure to enjoy the time you have and always look at everything in a different perspective.

I want to thank 1337 Game Design the chance to play this and the short message this experience left for me. It's something I follow even before I played this software and am glad this was my time to see it for myself.
发布于 2019 年 2 月 20 日。
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有 4 人觉得这篇评测有价值
总时数 121.0 小时 (评测时 47.6 小时)
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Met a radom guy, asked to journey with him, we became best friends. Just two buds out in the open skys, encountering a troubled captain and escort him out to help out the seperate crew that was stranded with no fuel. Finding out they like two swing from their ship.....ALOT.

Ended up seeing them again later on as we traveled only way we knew it was them was the circus of players swinging around on their ship.

By far my best experience in this game and happened on day one. I love this game.
发布于 2018 年 5 月 23 日。
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有 72 人觉得这篇评测有价值
有 23 人觉得这篇评测很欢乐
总时数 0.0 小时
Met a radom guy, asked to journey with him, we became best friends. Just two buds out in the open skys, encountering a troubled captain and escort him out to help out the seperate crew that was stranded with no fuel. Finding out they like two swing from their ship.....ALOT.

Ended up seeing them again later on as we traveled only way we knew it was them was the circus of players swinging around on their ship.

By far my best experience in this game and happened on day one. I love this game.
发布于 2018 年 5 月 23 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 200.2 小时 (评测时 15.4 小时)
First off let me say that Fallout 4 is a masterpiece, in it's own right. Bethesda has done it again, I may of missed out on getting the collectors. But getting a game, a full game, putting forth the effort of finding all the small mysteries in Boston is a thrill if not a joy. Sure the storytelling has been altered from its previous predecessors, but nevertheless it was amazing to buy not once but twice.

Call me old fashoned but I love when games work right out of the box, Early access is something to be expected from the communities on steam but what Bethesda has done is opened opprotunities for new developers, modding developers, and content creators. First and formost I bought a full game first and whatever comes after is just "addons".

I never commended on the fact that I choose to mod my games, nor do I really openly admit to say that I buy games because I like to change what I buy. However, one thing I can say is from day one when I walked into a warehouse only to be jumped by a facehugging radroach, I knew right then and there this game was and still is perfect, to it's core.

发布于 2017 年 9 月 17 日。
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总时数 1,525.4 小时 (评测时 362.0 小时)
THIS IS NOT A COMPLAINT, THIS IS A REVIEW!

Where do I begin, being there for Rockstar since GTA III I loved the whimsical humor of the series from its unique dialog and its compelling story to every night I got my hands on it as a kid to as now a adult. I was however introduced to the community Rockstar was bulding for themselves and I loved it. Granted when I was first introduced to the series it was through a cousin's copy of the game since I never had much to call my own. But, I digress the UI, the character models, the customization from what would seem like San Andreas quality customization is fantastic if not better. and the design to detail to the underwater life is breathtaking. One thing you can appreciate in this game is when you see a sight not many people see and you just take in what a beautiful game this truely is.

One other thing I might add to this review is that the multiplayer aspect is great when you don't have modders coming into the mix and ruining the experience for you. I've had multiple experiences that I've of course filmed of where there has been npc's of militerized units dropped into my organizations, what would seem like a earthquake made with bombs consectutively going off. To having to cut off my recording because some jerk thought it would be funny to drop in a economy class airplane through my apartment therefor following me around in games till I enevitably was forced to uninstall the game and reinstall it.

If you came to this game and expect to go straight to the multiplayer aspect and mod it, you deserve a special seat in the VAC ban wagon that alot of players who left negative reviews that were more like complaints.

"But what if I didn't cheat?"

Well either you did do it and its your word against rockstar's or you accepted the help of one who cheated the multiplayer game or you chose to stick around while a modder created havoc on the server you happened to plop down in. Eitherway any kind of reasoning anyone comments to this I say.

"Well there's always the option to quit the session and find a new one"

Don't get me wrong the game is well made and fantastic something I was worthy of playing on day one on the 360 to the x1 to now the pc. And the multiplayer communities of the consoles fair a better chance of getting my prase than the ones who play it on the pc. There is a reason why Rockstar made a anti cheat and made it clear they do not want players having a hay day on their multiplayer servers. If you wanna mod one of their games go to GTA IV where there is no server based economy and leave this one alone you spoiled brats.
发布于 2017 年 3 月 5 日。 最后编辑于 2018 年 3 月 14 日。
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总时数 79.5 小时 (评测时 67.2 小时)
[As I write this with steady hand]

Okay granted on writing this review I only have 78.9 hours in the game so far. I'll share my experiences good and bad the pros and cons, and finish off with my conclusion on why my rating is how it is.

I got news of this F2P game not via steam itself, but because I mostly played Console games in my spare time. A friend I met through a community of like minded people such as myself, introdused me to this game while he was developing his club world and was livestreaming it. Being he was from the UK and I was from the US it was pretty late at night for me to see it.

After watching him go making his club world as it was I got the idea to try it for myself. I was doing this on my old potato of a pc till I could afford a better one. But nevertheless, I enjoyed my time playing it till I got my new pc.

Con: high-level players
Granted being a new player comes with its risks, and one being high level players could come at any time during the time you could be working on your mastery (collective) level and come swoop in bypass all the lesser enemies and take away a dungeon boss quicker than you could sneeze. All because a event could be in your biome to earn dragon coins/souls.

Pro: high-level players
I'm not one to nickpick on a sole detail here but that alone makes me want to stop playing because it takes the fun out of clearing the dungeon if at the end there's no climatic boss at the end of it. But I'll digress if your coy enough and haven't dove into these dungeons and a high level player goes in. You could just wait outside for them to clear it and just piggyback behind them to make an easy score for coins yourself. But still I consider this a con, because its not 'enjoyable' sitting there waiting for a high level to finish off one for you.

Resolution: high-level players
The biggest thing to combat this is a more secure limiter that stopped higher levels from accessing lower levels with their high class character so say you have a low level class and then swap to you most powerful class it voids your chances on getting coins because you went to a lower 'UBER' level to farm for coins. Disrupting other's enjoyment of the game. Hark me if you want but I'm pretty sure everyone who starts out agrees with me on this.

Pro: Mounts
But I'll be honest I didn't have the sligest clue on getting a mount, and it was nice to meet the other high level players who helped throw me a bone and pass me a basic dog and a cat mount to start out on. Which I honestly felt like I should've paid them in dragon coins, but being 'labeled' a currency I soon learned you couldn't trade them. Embarassed on how I realized this and being a new player I felt I had owed this player for handing me free mounts to use. But being as I had no structure on how the game should be played it only felt right to pay him for the effort of helping me at least.

Con: Mounts
In the least bit, even though I had this simple dog and cat mounts it was a difficult pill to swallow seeing how those other players had played even longer than I had they paid for the mounts they got through their access to 'Patron' and so forth. I felt lost because somehow I felt I could never access those unless for some dumb luck I found one selling at a price in the player market that I could go for if I was to farm for it, which honestly is never fun at all. I was fortunate enough to log in during the Trove Anniversary and got only one(1) box that obtained the "Domo Kitty" mount, a very expensive mount at the time that even the one who got me into Trove was envious that I got it.

Resolution: Mounts
In the end of it all I would consider my experience a plus even though being mostly in reserve of being a 'free' player it was nice that high level players were nice enough to help me out. But it would've been nice if there was a tutorial or something explaining the process on making a mount or at least giving you a 'freebie' when you first start out that way I could've avoided the embarassment I had when I wanted to trade it with non-tradeable currency for the work.

Con: Creativity
Oh wow what is there to say for this, Ultimately there isn't much to say here but one thing. Getting your own Club World is difficult. But what isn't, the easist thing to say is the club world you make is basically your Club Tag's homebase its something like a little mobile home you can go back to and create whatever your hearts desire. Small as it is with work and determination you can make it bigger and better as time goes on. Which unfortunately would be ALOT of grinding to make in the random worlds you visit with other players. Which I covered some in with 'high-level players'

Pro: Creativity
One thing I can't skip out on is the creativity of what other players make in Trove for us to wear and use, some of it's very uncommon but enjoyable to wear as one of my friends called the meaning of it in Dark Souls 'Fashion Souls' If you had a higher class weapon and you wanted to use it than the one you got then throw that buddy in the loot collector and you can wear it all the time even if you had a higher weapon placed there. Even when it came down to what item of clothing or weapon you have you can change the skills in it randomly in them if you didn't like it for a cost of resourses in-game. Thankfully this is where Trove excells at for sandbox players like myself. And ultimately there isn't really a resolution for this one, I'm actually pretty content with this myself.

Con: Conflict-Grinding
One thing I cannot stress enough is when other players run in and clear out the boss before you can get there. More so the higher class players. But I get it, you guys might've been through this routine a thousand times and know where to go but there are some players like myself who prefer to walk than run down the hallways to get where I'm going. The biggest conflict I have is when you go out in a dungeon and fight everything along the way for experience just to get to the end and nothing being there. The biggest conflict in this game is patience because alot of people apparently don't have any.

Pro: Conflict-Grinding
The only thing I have nice about this is it presents a challenge, a challenge that alot of people in this game exploit with their mounts or near empty pockets filled with bombs. I couldn't say more on this but the fact of it being a challenge for me especially that I myself need to work harder and do better at this game if I want to access more classes, mounts and most importantly a love for this game that alot of older players for this game have forgotten. Sure you can pay to skip all the grinding but doesn't wow do that too? Be grateful Trion Worlds doesn't have Subscriptions for their games. (Please don't you guys have a great positive community and I'd hate to not be a part of it)
发布于 2016 年 9 月 26 日。
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总时数 267.5 小时 (评测时 34.5 小时)
"I feel in the next few years we are going to see more of a rise in indie titles than AAA games" ~ TheAnalogueKid

And I feel the same, back when this was first said I didn't fully grasp the concept. But I totally get it now. People and gaming companies are on the march of something spectacular when it comes down to what used to be a team of no less than 20 - 30 people. But one in particular to this topic I'm starting is a review on the game company Hello Games and their New Released Title

NO MAN'S SKY

At first I was curious four(4) years ago when they made the stage floor with their demo of the game. A team of only just a few people grew to 15 developers into this gem of a title. Soon after which me and my friends became curious of what the main focus was going to be based upon.

Me playing the game Starbound a 2D space sandbox game by Chuklefish Studios and being a favorite game to play when I'm bored could see the aspect of a 3D version of that. Not so much on building aspect but I loved Starbound for its endless RNG style of planets you could visit and the mods added to it for more species made it even more diverse.

But I'm not writing a review on that, but was to give you an idea of my expectation.

No Man's Sky is a game with procedurally generated universe on record 18 Quintillion planets you explore that are in a sense for you to navigate through upload to the Atlas network. A network developed by Hello Games that uploads the planets other players visit for information on who discovered it and that the planet details down to the last organism to the star system you visit.

The Atlas Network pays you with in-game currency for every upload which can be very rewarding to players who are not very great at collecting supplies. The game's core concept is to reach to the center of the universe. Which I barely myself even have done, however the game has four tenants; Explore, Trade, Survive, and Survey.

Four which can be very detailed in their meaning. From surviving out in the barren cold frozen tundra to the lifeless dead barren wastelands. To the lush bounties of a moon flourishing with life than the bigger radiated planet it hovers over. Every planet is a a book waiting to be read and to me every place I've visited tells a story.

The game itself has a reward system for those brave enough to explore the planets they discover. from Exosuit upgrades, to even crashed ships. And highly powerful weapons made as "Multi-tools" each and every player's experience will be different and no one's will be the same.

In the near 12 hours I've played this game on my PC I've discovered the blueprints for making my own fuel for warping between planets. Different libraries of dialects for 6 different species. And nearly covered for 500,000 units in the game farming for Ship Fuel.

You can be the bad kind of explorer attacking space Frigates to even being attacked yourself for materials you haul from other planets to sell for profit. Everything is out to get you in this game, survival is something you have to admire from this game.

Being as I am a person who just loves space I feel at home playing this game it has what I'd expect from being a trader in Elite Dangerous to being able to explore on foot and survive like in Starbound. Maybe we'll see more unfold for Hello Games in the future or maybe even this title to maybe see about building our own ships like in Space Engineers. I dare to dream, but I am already living the dream in No Man's Sky.

In the first few days playing the game there are bound to be bugs (Like falling through the world FPS drop entering your ship etc.) when Hello Games are tediously working on through their Steam Community, but that isn't something I'd be worried about. Its a big game for a new upstarting game company. For those who are anxious I'd recommend waiting for a stable update release or maybe even a price drop (since the pre release offers are gone) and if you feel risky on doing it on Pc then get it for Console.

NO MAN'S SKY
7.5/10 Pts.
发布于 2016 年 8 月 13 日。
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总时数 195.6 小时 (评测时 89.0 小时)
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Q: In one simple sentence whoa did you like it?

A: Speechless

=============
Based on fundementals of space travel from FTL

2D graphics rather than a 3D Minecraft Varent

And the open source to mod the game right out of the box!
=============

At first I thought light of it but once my streaming team referred it to me I HAD to give it a college try. Basing this off of plays of Terraria, and Minecraft, AS well as FTL! It was everything I wanted in a adventure game. With the possibilities to mod it I felt like a kid in a candystore.

Had my first server up in a matter of minutes with a few new races and gatgets and it only grew. With a open link to my mods list [which is updated reguarly] My goal is to add enough races into it so anyone who joined in on my streams were welcome to play with me with whoever they felt like. GRANTED not many have, but with the fact yes what it gives you is a sample of Terraria, Minecraft, and FTL. It's up to you on what comes next!

Want Megaman in it with his buster gun and other characters, boom done [MMX Mod]

Want more planets to explore like swamp planets, wastelands, and even crystal moons! [Fracken Flora Mod]

Want to be a different race! Use a custom character mod with junctioning race mods like: Avali (raptor/bird/animal/humanoid) , Ponex (MLP humanoid), Novakid (alien comprised of energy and gas) its all possible! There's over hundreds! Even mods for those mods are even possible. To even different clothes, better mechanics, and different gameplay.

So if you see this game and see my review and think

"What you see is what you get"

No, what you get is what you see...

and I love getting!
发布于 2014 年 7 月 30 日。
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